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| author | Joseph-Eugene Winzer <[email protected]> | 2018-08-13 23:58:42 +0200 |
|---|---|---|
| committer | Joseph-Eugene Winzer <[email protected]> | 2018-08-13 23:58:42 +0200 |
| commit | ab7acd6e3435b3443c8346ab495f05699a0e9750 (patch) | |
| tree | 7bbc62e7e15d3fe5b1ded915f95e078974b9963d /games/snake.c | |
| parent | b4c02d94a0cfae773f0955e33978aaaba419f0ea (diff) | |
| download | raylib-ab7acd6e3435b3443c8346ab495f05699a0e9750.tar.gz raylib-ab7acd6e3435b3443c8346ab495f05699a0e9750.zip | |
Games: Snake: Fixes snake head collision with fruit
CheckCollisionRecs() returns true on edge-collision what means that the
snake eats the fruit when colliding with it but also when sliding by one
unit above or below the fruit.
Diffstat (limited to 'games/snake.c')
| -rw-r--r-- | games/snake.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/games/snake.c b/games/snake.c index a4b2d69f..23d1bd1d 100644 --- a/games/snake.c +++ b/games/snake.c @@ -220,8 +220,8 @@ void UpdateGame(void) } // collision - if (CheckCollisionRecs((Rectangle){(int)snake[0].position.x, (int)snake[0].position.y, (int)snake[0].size.x, (int)snake[0].size.y}, - (Rectangle){(int)fruit.position.x, (int)fruit.position.y, (int)fruit.size.x, (int)fruit.size.y})) + if ((snake[0].position.x < (fruit.position.x + fruit.size.x) && (snake[0].position.x + snake[0].size.x) > fruit.position.x) && + (snake[0].position.y < (fruit.position.y + fruit.size.y) && (snake[0].position.y + snake[0].size.y) > fruit.position.y)) { snake[counterTail].position = snakePosition[counterTail - 1]; counterTail += 1; |
