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authorRay <[email protected]>2018-04-03 22:44:45 +0200
committerRay <[email protected]>2018-04-03 22:44:45 +0200
commit322cebcbaffca15f5a9117127c51ae47ba00a249 (patch)
treea0951c349fc6056acecd444656e964fb783cb735 /games/transmission
parent9393d1d76f32b9ac1f89710c689928a7b8323b25 (diff)
downloadraylib-322cebcbaffca15f5a9117127c51ae47ba00a249.tar.gz
raylib-322cebcbaffca15f5a9117127c51ae47ba00a249.zip
Updated to latest raylib changes
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
Diffstat (limited to 'games/transmission')
-rw-r--r--games/transmission/Makefile10
-rw-r--r--games/transmission/Makefile.Android24
2 files changed, 8 insertions, 26 deletions
diff --git a/games/transmission/Makefile b/games/transmission/Makefile
index 203c8f00..60ab1d0a 100644
--- a/games/transmission/Makefile
+++ b/games/transmission/Makefile
@@ -26,7 +26,7 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH = C:\GitHub\raylib
+RAYLIB_PATH ?= ..\..
PROJECT_NAME ?= transmission
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
@@ -160,8 +160,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += -Wl,--subsystem,windows
- WINRES = $(RAYLIB_PATH)/src/resources
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
@@ -217,9 +216,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = -lraylib -lopengl32 -lgdi32
-
- # Required for physac examples
- #LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
@@ -291,7 +287,7 @@ all:
# Project target defined by PROJECT_NAME
$(PROJECT_NAME): $(OBJS)
- $(CC) -o $(PROJECT_NAME)$(EXT) $(WINRES) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+ $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile source files
# NOTE: This pattern will compile every module defined on $(OBJS)
diff --git a/games/transmission/Makefile.Android b/games/transmission/Makefile.Android
index 2943bb4c..f082ab23 100644
--- a/games/transmission/Makefile.Android
+++ b/games/transmission/Makefile.Android
@@ -23,7 +23,7 @@
# Define required raylib variables
PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH = C:\GitHub\raylib
+RAYLIB_PATH ?= ..\..
# Required path variables
# NOTE: JAVA_HOME must be set to JDK
@@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib
APP_PRODUCT_NAME ?= rgame
APP_VERSION_CODE ?= 1
APP_VERSION_NAME ?= 1.0
-APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png
-APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png
-APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png
+APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
-OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
-endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
@@ -154,15 +149,9 @@ copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so
-endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
endif
-ifeq ($(OPENAL_LIBTYPE),STATIC)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a
-endif
# Copy project required resources: strings.xml, icon.png, assets
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
@@ -182,9 +171,6 @@ generate_loader_script:
@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
endif