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| author | ASDF <[email protected]> | 2017-07-22 19:45:36 -0400 |
|---|---|---|
| committer | Benjamin N. summerton <[email protected]> | 2017-08-27 13:28:02 -0400 |
| commit | e173db19f7f8e7e79c3f0cd6b88c207561bfa28b (patch) | |
| tree | 07105964919c99674aab2b9e6459ab2639b365c8 /games/wave_collector | |
| parent | 0fc1323c80c2501c36741c05fd771ac1d001d049 (diff) | |
| download | raylib-e173db19f7f8e7e79c3f0cd6b88c207561bfa28b.tar.gz raylib-e173db19f7f8e7e79c3f0cd6b88c207561bfa28b.zip | |
CMake based build system.
Some people might find this handly
Diffstat (limited to 'games/wave_collector')
| -rw-r--r-- | games/wave_collector/CMakeLists.txt | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/wave_collector/CMakeLists.txt b/games/wave_collector/CMakeLists.txt new file mode 100644 index 00000000..c16bd426 --- /dev/null +++ b/games/wave_collector/CMakeLists.txt @@ -0,0 +1,21 @@ +# Setup the project and settings +project(wave_collector) + +include("../../utils.cmake") + + +# Make sure raylib has been built +# TODO `build` directory should maybe be something else... +include_directories("../../build/release") + +# Grab the screens +file(GLOB screen_sources "screens/*.c") + +# Executable & linking +add_executable(wave_collector wave_collector.c ${screen_sources}) +link_libraries_to_executable(wave_collector) + +# Resources +# Copy all of the resource files to the destination +file(COPY "resources/" DESTINATION "resources/") + |
