diff options
| author | Ahmad Fatoum <[email protected]> | 2018-03-16 21:31:10 +0100 |
|---|---|---|
| committer | Ahmad Fatoum <[email protected]> | 2018-03-16 21:37:22 +0100 |
| commit | 2c219fb81458b855c9383cd38885993192d856cd (patch) | |
| tree | 66c87e91fc6395500acde4a995e9a9d3293ce272 /games/wave_collector | |
| parent | 61e0e4b4f37cc66135445bc87af7c92399fa69ee (diff) | |
| download | raylib-2c219fb81458b855c9383cd38885993192d856cd.tar.gz raylib-2c219fb81458b855c9383cd38885993192d856cd.zip | |
Allow use of main instead of android_main
Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
Diffstat (limited to 'games/wave_collector')
| -rw-r--r-- | games/wave_collector/wave_collector.c | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c index e28c0b84..2099b74c 100644 --- a/games/wave_collector/wave_collector.c +++ b/games/wave_collector/wave_collector.c @@ -22,10 +22,6 @@ #include <stdio.h> // Required for: printf() #include <string.h> // Required for: strcpy() -#if defined(PLATFORM_ANDROID) - #include "android_native_app_glue.h" -#endif - #if defined(PLATFORM_WEB) #include <emscripten/emscripten.h> #endif @@ -60,11 +56,7 @@ static void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main entry point //---------------------------------------------------------------------------------- -#if defined(PLATFORM_ANDROID) -void android_main(struct android_app *app) -#else int main(int argc, char *argv[]) -#endif { // Initialization //--------------------------------------------------------- @@ -89,12 +81,11 @@ int main(int argc, char *argv[]) } #endif -#if defined(PLATFORM_ANDROID) - InitWindow(screenWidth, screenHeight, app); -#else +#ifndef PLATFORM_ANDROID SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR"); #endif + // Note windowTitle is unused on Android + InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR"); // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); @@ -143,9 +134,8 @@ int main(int argc, char *argv[]) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- -#if !defined(PLATFORM_ANDROID) + return 0; -#endif } //---------------------------------------------------------------------------------- |
