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authorraysan5 <[email protected]>2017-04-23 12:05:18 +0200
committerraysan5 <[email protected]>2017-04-23 12:05:18 +0200
commit9b072dc34677d00155fa8795f863f7ee2fd76b51 (patch)
treeaed03e27d262b8953c2d36086c2c44271bda17c2 /games/wave_collector
parentcfec2b40a42c3848d3fc8bd16eb5b7443591fc5a (diff)
downloadraylib-9b072dc34677d00155fa8795f863f7ee2fd76b51.tar.gz
raylib-9b072dc34677d00155fa8795f863f7ee2fd76b51.zip
Review game examples Makefiles
Diffstat (limited to 'games/wave_collector')
-rw-r--r--games/wave_collector/Makefile15
1 files changed, 6 insertions, 9 deletions
diff --git a/games/wave_collector/Makefile b/games/wave_collector/Makefile
index 80293875..3f22dcce 100644
--- a/games/wave_collector/Makefile
+++ b/games/wave_collector/Makefile
@@ -2,8 +2,6 @@
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
-# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
-#
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
@@ -38,7 +36,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
# define raylib directory for include and library
-RAYLIB_PATH = C:\GitHub\raylib
+RAYLIB_PATH ?= D:\GitHub\raylib
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -180,7 +178,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
- # libraries for OS X 10.9 desktop compiling
+ # libraries for OSX 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
@@ -216,7 +214,7 @@ ifeq ($(PLATFORM_OS),WINDOWS)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- WEB_EXT = .html
+ EXT = .html
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
@@ -228,12 +226,11 @@ SCREENS = \
screens/screen_ending.o \
# typing 'make' will invoke the default target entry
+default: wave_collector
-all: wave_collector
-
-# compile template - advance_game
+# compile program
wave_collector: wave_collector.c $(SCREENS)
- $(CC) -o $@$(WEB_EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
+ $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile screen LOGO
screens/screen_logo.o: screens/screen_logo.c