summaryrefslogtreecommitdiffhomepage
path: root/games/wave_collector
diff options
context:
space:
mode:
authorASDF <[email protected]>2017-07-22 19:45:36 -0400
committerBenjamin N. summerton <[email protected]>2017-08-27 13:28:02 -0400
commite173db19f7f8e7e79c3f0cd6b88c207561bfa28b (patch)
tree07105964919c99674aab2b9e6459ab2639b365c8 /games/wave_collector
parent0fc1323c80c2501c36741c05fd771ac1d001d049 (diff)
downloadraylib-e173db19f7f8e7e79c3f0cd6b88c207561bfa28b.tar.gz
raylib-e173db19f7f8e7e79c3f0cd6b88c207561bfa28b.zip
CMake based build system.
Some people might find this handly
Diffstat (limited to 'games/wave_collector')
-rw-r--r--games/wave_collector/CMakeLists.txt21
1 files changed, 21 insertions, 0 deletions
diff --git a/games/wave_collector/CMakeLists.txt b/games/wave_collector/CMakeLists.txt
new file mode 100644
index 00000000..c16bd426
--- /dev/null
+++ b/games/wave_collector/CMakeLists.txt
@@ -0,0 +1,21 @@
+# Setup the project and settings
+project(wave_collector)
+
+include("../../utils.cmake")
+
+
+# Make sure raylib has been built
+# TODO `build` directory should maybe be something else...
+include_directories("../../build/release")
+
+# Grab the screens
+file(GLOB screen_sources "screens/*.c")
+
+# Executable & linking
+add_executable(wave_collector wave_collector.c ${screen_sources})
+link_libraries_to_executable(wave_collector)
+
+# Resources
+# Copy all of the resource files to the destination
+file(COPY "resources/" DESTINATION "resources/")
+