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| author | Ray San <[email protected]> | 2018-05-04 16:59:48 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2018-05-04 16:59:48 +0200 |
| commit | ec33e7d705e301eb2b74a841e823907295caa37a (patch) | |
| tree | 7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /games/wave_collector | |
| parent | 6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff) | |
| download | raylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip | |
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'games/wave_collector')
| -rw-r--r-- | games/wave_collector/screens/screens.h | 2 | ||||
| -rw-r--r-- | games/wave_collector/wave_collector.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/games/wave_collector/screens/screens.h b/games/wave_collector/screens/screens.h index 3e4d062f..6e896d58 100644 --- a/games/wave_collector/screens/screens.h +++ b/games/wave_collector/screens/screens.h @@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; -SpriteFont font; +Font font; Music music; int endingStatus; // 1 - Win, 2 - Lose diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c index 2099b74c..0a04310d 100644 --- a/games/wave_collector/wave_collector.c +++ b/games/wave_collector/wave_collector.c @@ -90,7 +90,7 @@ int main(int argc, char *argv[]) // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); - font = LoadSpriteFont("resources/font.fnt"); + font = LoadFont("resources/font.fnt"); music = LoadMusicStream("resources/audio/wave.ogg"); SetMusicVolume(music, 1.0f); @@ -127,7 +127,7 @@ int main(int argc, char *argv[]) } // Unload all global loaded data (i.e. fonts) here! - UnloadSpriteFont(font); + UnloadFont(font); UnloadMusicStream(music); CloseAudioDevice(); // Close audio context |
