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| author | Ray <[email protected]> | 2019-05-21 22:36:52 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 22:36:52 +0200 |
| commit | 477f05db133eaca1d3cb2c3712feb39d3f0b3ac2 (patch) | |
| tree | dff5a42ba30ef24470c1beb827c4ff551e445217 /games/wave_collector | |
| parent | b1806f660070ec5b54fe20bd266f8b33b3c3bc13 (diff) | |
| download | raylib-477f05db133eaca1d3cb2c3712feb39d3f0b3ac2.tar.gz raylib-477f05db133eaca1d3cb2c3712feb39d3f0b3ac2.zip | |
Review games
Diffstat (limited to 'games/wave_collector')
| -rw-r--r-- | games/wave_collector/wave_collector.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c index 0a04310d..c52f8835 100644 --- a/games/wave_collector/wave_collector.c +++ b/games/wave_collector/wave_collector.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* GLOBAL GAME JAM 2017 - WAVE COLLECTOR +* WAVE COLLECTOR [GLOBAL GAME JAM 2017] * * The ultimate wave particles collector is here! * You must follow the wave and collect all the particles @@ -85,7 +85,7 @@ int main(int argc, char *argv[]) SetConfigFlags(FLAG_MSAA_4X_HINT); #endif // Note windowTitle is unused on Android - InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR"); + InitWindow(screenWidth, screenHeight, "WAVE COLLECTOR [GGJ17]"); // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); |
