summaryrefslogtreecommitdiffhomepage
path: root/games/wave_collector
diff options
context:
space:
mode:
authorRay <[email protected]>2019-05-21 22:36:52 +0200
committerRay <[email protected]>2019-05-21 22:36:52 +0200
commit477f05db133eaca1d3cb2c3712feb39d3f0b3ac2 (patch)
treedff5a42ba30ef24470c1beb827c4ff551e445217 /games/wave_collector
parentb1806f660070ec5b54fe20bd266f8b33b3c3bc13 (diff)
downloadraylib-477f05db133eaca1d3cb2c3712feb39d3f0b3ac2.tar.gz
raylib-477f05db133eaca1d3cb2c3712feb39d3f0b3ac2.zip
Review games
Diffstat (limited to 'games/wave_collector')
-rw-r--r--games/wave_collector/wave_collector.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c
index 0a04310d..c52f8835 100644
--- a/games/wave_collector/wave_collector.c
+++ b/games/wave_collector/wave_collector.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* GLOBAL GAME JAM 2017 - WAVE COLLECTOR
+* WAVE COLLECTOR [GLOBAL GAME JAM 2017]
*
* The ultimate wave particles collector is here!
* You must follow the wave and collect all the particles
@@ -85,7 +85,7 @@ int main(int argc, char *argv[])
SetConfigFlags(FLAG_MSAA_4X_HINT);
#endif
// Note windowTitle is unused on Android
- InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR");
+ InitWindow(screenWidth, screenHeight, "WAVE COLLECTOR [GGJ17]");
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();