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authorRay <[email protected]>2017-04-20 00:57:03 +0200
committerRay <[email protected]>2017-04-20 00:57:03 +0200
commit517a7e3466d6619fa257e517379a46b33a87f6f6 (patch)
treec380680e158931a702c0c93a1f42d29935028c11 /games
parent61ce160023e56d20b8baf88b56c11b70b05a8318 (diff)
downloadraylib-517a7e3466d6619fa257e517379a46b33a87f6f6.tar.gz
raylib-517a7e3466d6619fa257e517379a46b33a87f6f6.zip
Review makefiles
Diffstat (limited to 'games')
-rw-r--r--games/light_my_ritual/makefile188
-rw-r--r--games/wave_collector/Makefile175
2 files changed, 239 insertions, 124 deletions
diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile
index 5cd4ee6b..3dfde399 100644
--- a/games/light_my_ritual/makefile
+++ b/games/light_my_ritual/makefile
@@ -1,19 +1,19 @@
#**************************************************************************************************
#
-# raylib - Advance Game
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
-# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
#
-# Copyright (c) 2014 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
+# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
-# Permission is granted to anyone to use this software for any purpose, including commercial
+# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
@@ -23,10 +23,23 @@
#
#**************************************************************************************************
-# define raylib platform if not defined (by default, compile for RPI)
-# Other possible platform: PLATFORM_DESKTOP
+.PHONY: all clean
+
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
+# define NO to use OpenAL Soft as static library (shared by default)
+SHARED_OPENAL ?= NO
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ SHARED_OPENAL = NO
+endif
+
+# define raylib directory for include and library
+RAYLIB_PATH ?= C:\GitHub\raylib
+
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
@@ -62,48 +75,96 @@ endif
endif
# define compiler flags:
-# -O2 defines optimization level
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 use standard C from 1999 revision
+# -O2 defines optimization level
+# -Og enable debugging
+# -s strip unnecessary data from build
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -fgnu89-inline declaring inline functions support (GCC optimized)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
+ # -O2 # if used, also set --memory-init-file 0
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # --preload-file file.res # embbed file.res resource into .data file
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
-else
- CFLAGS = -O2 -Wall -std=c99
+ CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
+endif
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define raylib release directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
- #-s ASSERTIONS=1 --preload-file resources
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
# define any directories containing required header files
+INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
-else
- INCLUDES = -I. -I../../src
-# external libraries headers
-# GLFW3
- INCLUDES += -I../../external/glfw3/include
-# GLEW
- INCLUDES += -I../../external/glew/include
-# OpenAL Soft
- INCLUDES += -I../../external/openal_soft/include
+ INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # external libraries headers
+ # GLFW3
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
+ # OpenAL Soft
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # you may optionally create this directory and install raylib
+ # and related headers there. Edit ../src/Makefile appropriately.
+ INCLUDES += -I/usr/local/include/raylib
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # additional directories for MacOS
+ endif
endif
# define library paths containing required libs
+LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../../src -L/opt/vc/lib
-else
- LFLAGS = -L. -L../../src
- # external libraries to link with
- # GLFW3
- LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
- # OpenAL Soft
- LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- # GLEW
- LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ LFLAGS += -L/opt/vc/lib
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # add standard directories for GNU/Linux
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # external libraries to link with
+ # GLFW3
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
+ # OpenAL Soft
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
endif
endif
@@ -113,21 +174,28 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
- # on XWindow could require also below libraries, just uncomment
+ # libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # on XWindow requires also below libraries
LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- endif
+ else
ifeq ($(PLATFORM_OS),OSX)
- # libraries for OS X 10.9 desktop compiling
+ # libraries for OS X 10.9 desktop compiling
# requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
- endif
- ifeq ($(PLATFORM_OS),WINDOWS)
+ # libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+ LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
+ # if static OpenAL Soft required, define the corresponding libs
+ ifeq ($(SHARED_OPENAL),NO)
+ LIBS += -lopenal32 -lwinmm
+ CFLAGS += -Wl,-allow-multiple-definition
+ else
+ LIBS += -lopenal32dll
+ endif
+ endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -136,18 +204,20 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- LIBS = ../../src/libraylib.bc
+ # NOTE: Set the correct path to libraylib.bc
+ LIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+ WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
+ WEB_EXT = .html
+ WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
# define all screen object files required
@@ -156,13 +226,12 @@ SCREENS = \
screens/screen_title.o \
screens/screen_gameplay.o \
-# typing 'make' will invoke the first target entry in the file,
-# in this case, the 'default' target entry is advance_game
+# typing 'make' will invoke the default target entry
default: light_my_ritual
# compile template - advance_game
light_my_ritual: light_my_ritual.c $(SCREENS)
- $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(WEB_EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile screen LOGO raylib
screens/screen_logo_raylib.o: screens/screen_logo_raylib.c
@@ -184,10 +253,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
rm -f *.o
else
ifeq ($(PLATFORM_OS),LINUX)
- find . -type f -executable -delete
- rm -f *.o
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
else
- del *.o *.exe
+ del *.o *.exe /s
endif
endif
endif
diff --git a/games/wave_collector/Makefile b/games/wave_collector/Makefile
index 186598f1..80293875 100644
--- a/games/wave_collector/Makefile
+++ b/games/wave_collector/Makefile
@@ -1,19 +1,19 @@
#**************************************************************************************************
#
-# raylib - Advance Game
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
-# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
#
-# Copyright (c) 2014 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
+# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
-# Permission is granted to anyone to use this software for any purpose, including commercial
+# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
@@ -30,6 +30,16 @@
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
+# define NO to use OpenAL Soft as static library (shared by default)
+SHARED_OPENAL ?= NO
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ SHARED_OPENAL = NO
+endif
+
+# define raylib directory for include and library
+RAYLIB_PATH = C:\GitHub\raylib
+
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
@@ -65,69 +75,99 @@ endif
endif
# define compiler flags:
-# -O2 defines optimization level
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 use standard C from 1999 revision
-ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
-else
- CFLAGS = -O2 -Wall -std=c99
+# -O2 defines optimization level
+# -Og enable debugging
+# -s strip unnecessary data from build
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -fgnu89-inline declaring inline functions support (GCC optimized)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ALLOW_MEMORY_GROWTH=1 --preload-file resources --shell-file C:/raylib/raylib/templates/web_shell/shell.html
- #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s ALLOW_MEMORY_GROWTH=1 --profiling --preload-file resources
+ # -O2 # if used, also set --memory-init-file 0
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # --preload-file file.res # embbed file.res resource into .data file
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
endif
-
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+# define raylib release directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
+endif
+
# define any directories containing required header files
+INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+ INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),LINUX)
- INCLUDES = -I. -I../src -I/usr/local/include/raylib/
- else
- INCLUDES = -I. -I../../src -IC:/raylib/raylib/src
+ ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers
# GLFW3
- INCLUDES += -I../../external/glfw3/include
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
# OpenAL Soft
- INCLUDES += -I../../external/openal_soft/include
+ INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # you may optionally create this directory and install raylib
+ # and related headers there. Edit ../src/Makefile appropriately.
+ INCLUDES += -I/usr/local/include/raylib
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # additional directories for MacOS
endif
endif
# define library paths containing required libs
+LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../../src -L/opt/vc/lib
+ LFLAGS += -L/opt/vc/lib
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),LINUX)
- LFLAGS = -L. -L../../src
- else
- LFLAGS = -L. -L../../src
- ifeq ($(PLATFORM_OS),WINDOWS)
- LFLAGS += -LC:/GitHub/raylib/src
- endif
+ ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries to link with
# GLFW3
- LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
- # OpenAL Soft
- LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- endif
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
+ # OpenAL Soft
+ LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
endif
endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- INCLUDES = -I. -I..
- LFLAGS = -L. -L..
-endif
-
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -135,18 +175,26 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \
- -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # on XWindow requires also below libraries
+ LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lwinmm -lgdi32
+ LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
+ # if static OpenAL Soft required, define the corresponding libs
+ ifeq ($(SHARED_OPENAL),NO)
+ LIBS += -lopenal32 -lwinmm
+ CFLAGS += -Wl,-allow-multiple-definition
+ else
+ LIBS += -lopenal32dll
+ endif
endif
endif
endif
@@ -157,19 +205,19 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# NOTE: Set the correct path to libraylib.bc
- LIBS = libraylib.bc
+ LIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- WINFLAGS = C:/raylib/raylib/src/resources -Wl,-allow-multiple-definition
- # -Wl,--subsystem,windows
+ WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
+ WEB_EXT = .html
+ WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
# define all screen object files required
@@ -179,13 +227,13 @@ SCREENS = \
screens/screen_gameplay.o \
screens/screen_ending.o \
-# typing 'make' will invoke the default target entry called 'all',
-# in this case, the 'default' target entry is advance_game
-default: wave_collector
+# typing 'make' will invoke the default target entry
+
+all: wave_collector
# compile template - advance_game
wave_collector: wave_collector.c $(SCREENS)
- $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $@$(WEB_EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
# compile screen LOGO
screens/screen_logo.o: screens/screen_logo.c
@@ -208,22 +256,21 @@ clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
- rm -f screens/*.o
+ rm -f *.o
else
ifeq ($(PLATFORM_OS),LINUX)
- find . -type f -executable -delete
- rm -f screens/*.o
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
else
- del screens\*.o *.exe
+ del *.o *.exe /s
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
- rm -f screens/*.o
+ rm -f *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- del screens/*.o *.html *.js
+ del *.o *.html *.js
endif
@echo Cleaning done