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authorAhmad Fatoum <[email protected]>2017-11-25 20:27:53 +0100
committerAhmad Fatoum <[email protected]>2017-11-25 21:45:31 +0100
commitf991a075e18df5e58bd6f6f90c1b02b5b353cbe3 (patch)
tree051e2194584b063f9af06d8551b2e96d323b1528 /games
parent853cc6f4c96f4de94a11aa8317e98fd0e42c64fd (diff)
downloadraylib-f991a075e18df5e58bd6f6f90c1b02b5b353cbe3.tar.gz
raylib-f991a075e18df5e58bd6f6f90c1b02b5b353cbe3.zip
Build examples and games on Travis CI
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
Diffstat (limited to 'games')
-rw-r--r--games/wave_collector/wave_collector.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c
index d4ce33d9..e28c0b84 100644
--- a/games/wave_collector/wave_collector.c
+++ b/games/wave_collector/wave_collector.c
@@ -63,7 +63,7 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
-int main(void)
+int main(int argc, char *argv[])
#endif
{
// Initialization
@@ -315,4 +315,4 @@ static void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
-} \ No newline at end of file
+}