diff options
| author | Benedek Szilvasy <[email protected]> | 2021-12-16 13:49:17 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-16 14:49:17 +0100 |
| commit | fffd78e7c862c09ff9a98a87bc937b5a3ef1f982 (patch) | |
| tree | 45f10f1502c1c9dfc8b921e006f732babe9054a6 /parser/raylib_api.xml | |
| parent | 48918ca5c66c24c2a430ab663abbbe60813036b3 (diff) | |
| download | raylib-fffd78e7c862c09ff9a98a87bc937b5a3ef1f982.tar.gz raylib-fffd78e7c862c09ff9a98a87bc937b5a3ef1f982.zip | |
Parse enum descriptions and value descriptions (#2208)
* Parse enum descriptions and value descriptions
* Put braces on newline
* Properly escape strings
* Realise that XML doesn't actually need backslash escapes
* Replace FPrintfEscapes with EscapeBackslashes
* Remove #include <stdarg.h>
* Update EscapeBackslashes description
Diffstat (limited to 'parser/raylib_api.xml')
| -rw-r--r-- | parser/raylib_api.xml | 630 |
1 files changed, 317 insertions, 313 deletions
diff --git a/parser/raylib_api.xml b/parser/raylib_api.xml index 87bb4a73..47bc9de7 100644 --- a/parser/raylib_api.xml +++ b/parser/raylib_api.xml @@ -208,341 +208,341 @@ </Struct> </Structs> <Enums count="21"> - <Enum name="ConfigFlags" valueCount="14" desc=""> - <Value name="FLAG_VSYNC_HINT" integer="64" desc="" /> - <Value name="FLAG_FULLSCREEN_MODE" integer="2" desc="" /> - <Value name="FLAG_WINDOW_RESIZABLE" integer="4" desc="" /> - <Value name="FLAG_WINDOW_UNDECORATED" integer="8" desc="" /> - <Value name="FLAG_WINDOW_HIDDEN" integer="128" desc="" /> - <Value name="FLAG_WINDOW_MINIMIZED" integer="512" desc="" /> - <Value name="FLAG_WINDOW_MAXIMIZED" integer="1024" desc="" /> - <Value name="FLAG_WINDOW_UNFOCUSED" integer="2048" desc="" /> - <Value name="FLAG_WINDOW_TOPMOST" integer="4096" desc="" /> - <Value name="FLAG_WINDOW_ALWAYS_RUN" integer="256" desc="" /> - <Value name="FLAG_WINDOW_TRANSPARENT" integer="16" desc="" /> - <Value name="FLAG_WINDOW_HIGHDPI" integer="8192" desc="" /> - <Value name="FLAG_MSAA_4X_HINT" integer="32" desc="" /> - <Value name="FLAG_INTERLACED_HINT" integer="65536" desc="" /> + <Enum name="ConfigFlags" valueCount="14" desc="System/Window config flags"> + <Value name="FLAG_VSYNC_HINT" integer="64" desc="Set to try enabling V-Sync on GPU" /> + <Value name="FLAG_FULLSCREEN_MODE" integer="2" desc="Set to run program in fullscreen" /> + <Value name="FLAG_WINDOW_RESIZABLE" integer="4" desc="Set to allow resizable window" /> + <Value name="FLAG_WINDOW_UNDECORATED" integer="8" desc="Set to disable window decoration (frame and buttons)" /> + <Value name="FLAG_WINDOW_HIDDEN" integer="128" desc="Set to hide window" /> + <Value name="FLAG_WINDOW_MINIMIZED" integer="512" desc="Set to minimize window (iconify)" /> + <Value name="FLAG_WINDOW_MAXIMIZED" integer="1024" desc="Set to maximize window (expanded to monitor)" /> + <Value name="FLAG_WINDOW_UNFOCUSED" integer="2048" desc="Set to window non focused" /> + <Value name="FLAG_WINDOW_TOPMOST" integer="4096" desc="Set to window always on top" /> + <Value name="FLAG_WINDOW_ALWAYS_RUN" integer="256" desc="Set to allow windows running while minimized" /> + <Value name="FLAG_WINDOW_TRANSPARENT" integer="16" desc="Set to allow transparent framebuffer" /> + <Value name="FLAG_WINDOW_HIGHDPI" integer="8192" desc="Set to support HighDPI" /> + <Value name="FLAG_MSAA_4X_HINT" integer="32" desc="Set to try enabling MSAA 4X" /> + <Value name="FLAG_INTERLACED_HINT" integer="65536" desc="Set to try enabling interlaced video format (for V3D)" /> </Enum> - <Enum name="TraceLogLevel" valueCount="8" desc=""> - <Value name="LOG_ALL" integer="0" desc="" /> - <Value name="LOG_TRACE" integer="1" desc="" /> - <Value name="LOG_DEBUG" integer="2" desc="" /> - <Value name="LOG_INFO" integer="3" desc="" /> - <Value name="LOG_WARNING" integer="4" desc="" /> - <Value name="LOG_ERROR" integer="5" desc="" /> - <Value name="LOG_FATAL" integer="6" desc="" /> - <Value name="LOG_NONE" integer="7" desc="" /> + <Enum name="TraceLogLevel" valueCount="8" desc="Trace log level"> + <Value name="LOG_ALL" integer="0" desc="Display all logs" /> + <Value name="LOG_TRACE" integer="1" desc="Trace logging, intended for internal use only" /> + <Value name="LOG_DEBUG" integer="2" desc="Debug logging, used for internal debugging, it should be disabled on release builds" /> + <Value name="LOG_INFO" integer="3" desc="Info logging, used for program execution info" /> + <Value name="LOG_WARNING" integer="4" desc="Warning logging, used on recoverable failures" /> + <Value name="LOG_ERROR" integer="5" desc="Error logging, used on unrecoverable failures" /> + <Value name="LOG_FATAL" integer="6" desc="Fatal logging, used to abort program: exit(EXIT_FAILURE)" /> + <Value name="LOG_NONE" integer="7" desc="Disable logging" /> </Enum> - <Enum name="KeyboardKey" valueCount="110" desc=""> - <Value name="KEY_NULL" integer="0" desc="" /> - <Value name="KEY_APOSTROPHE" integer="39" desc="" /> - <Value name="KEY_COMMA" integer="44" desc="" /> - <Value name="KEY_MINUS" integer="45" desc="" /> - <Value name="KEY_PERIOD" integer="46" desc="" /> - <Value name="KEY_SLASH" integer="47" desc="" /> - <Value name="KEY_ZERO" integer="48" desc="" /> - <Value name="KEY_ONE" integer="49" desc="" /> - <Value name="KEY_TWO" integer="50" desc="" /> - <Value name="KEY_THREE" integer="51" desc="" /> - <Value name="KEY_FOUR" integer="52" desc="" /> - <Value name="KEY_FIVE" integer="53" desc="" /> - <Value name="KEY_SIX" integer="54" desc="" /> - <Value name="KEY_SEVEN" integer="55" desc="" /> - <Value name="KEY_EIGHT" integer="56" desc="" /> - <Value name="KEY_NINE" integer="57" desc="" /> - <Value name="KEY_SEMICOLON" integer="59" desc="" /> - <Value name="KEY_EQUAL" integer="61" desc="" /> - <Value name="KEY_A" integer="65" desc="" /> - <Value name="KEY_B" integer="66" desc="" /> - <Value name="KEY_C" integer="67" desc="" /> - <Value name="KEY_D" integer="68" desc="" /> - <Value name="KEY_E" integer="69" desc="" /> - <Value name="KEY_F" integer="70" desc="" /> - <Value name="KEY_G" integer="71" desc="" /> - <Value name="KEY_H" integer="72" desc="" /> - <Value name="KEY_I" integer="73" desc="" /> - <Value name="KEY_J" integer="74" desc="" /> - <Value name="KEY_K" integer="75" desc="" /> - <Value name="KEY_L" integer="76" desc="" /> - <Value name="KEY_M" integer="77" desc="" /> - <Value name="KEY_N" integer="78" desc="" /> - <Value name="KEY_O" integer="79" desc="" /> - <Value name="KEY_P" integer="80" desc="" /> - <Value name="KEY_Q" integer="81" desc="" /> - <Value name="KEY_R" integer="82" desc="" /> - <Value name="KEY_S" integer="83" desc="" /> - <Value name="KEY_T" integer="84" desc="" /> - <Value name="KEY_U" integer="85" desc="" /> - <Value name="KEY_V" integer="86" desc="" /> - <Value name="KEY_W" integer="87" desc="" /> - <Value name="KEY_X" integer="88" desc="" /> - <Value name="KEY_Y" integer="89" desc="" /> - <Value name="KEY_Z" integer="90" desc="" /> - <Value name="KEY_LEFT_BRACKET" integer="91" desc="" /> - <Value name="KEY_BACKSLASH" integer="92" desc="" /> - <Value name="KEY_RIGHT_BRACKET" integer="93" desc="" /> - <Value name="KEY_GRAVE" integer="96" desc="" /> - <Value name="KEY_SPACE" integer="32" desc="" /> - <Value name="KEY_ESCAPE" integer="256" desc="" /> - <Value name="KEY_ENTER" integer="257" desc="" /> - <Value name="KEY_TAB" integer="258" desc="" /> - <Value name="KEY_BACKSPACE" integer="259" desc="" /> - <Value name="KEY_INSERT" integer="260" desc="" /> - <Value name="KEY_DELETE" integer="261" desc="" /> - <Value name="KEY_RIGHT" integer="262" desc="" /> - <Value name="KEY_LEFT" integer="263" desc="" /> - <Value name="KEY_DOWN" integer="264" desc="" /> - <Value name="KEY_UP" integer="265" desc="" /> - <Value name="KEY_PAGE_UP" integer="266" desc="" /> - <Value name="KEY_PAGE_DOWN" integer="267" desc="" /> - <Value name="KEY_HOME" integer="268" desc="" /> - <Value name="KEY_END" integer="269" desc="" /> - <Value name="KEY_CAPS_LOCK" integer="280" desc="" /> - <Value name="KEY_SCROLL_LOCK" integer="281" desc="" /> - <Value name="KEY_NUM_LOCK" integer="282" desc="" /> - <Value name="KEY_PRINT_SCREEN" integer="283" desc="" /> - <Value name="KEY_PAUSE" integer="284" desc="" /> - <Value name="KEY_F1" integer="290" desc="" /> - <Value name="KEY_F2" integer="291" desc="" /> - <Value name="KEY_F3" integer="292" desc="" /> - <Value name="KEY_F4" integer="293" desc="" /> - <Value name="KEY_F5" integer="294" desc="" /> - <Value name="KEY_F6" integer="295" desc="" /> - <Value name="KEY_F7" integer="296" desc="" /> - <Value name="KEY_F8" integer="297" desc="" /> - <Value name="KEY_F9" integer="298" desc="" /> - <Value name="KEY_F10" integer="299" desc="" /> - <Value name="KEY_F11" integer="300" desc="" /> - <Value name="KEY_F12" integer="301" desc="" /> - <Value name="KEY_LEFT_SHIFT" integer="340" desc="" /> - <Value name="KEY_LEFT_CONTROL" integer="341" desc="" /> - <Value name="KEY_LEFT_ALT" integer="342" desc="" /> - <Value name="KEY_LEFT_SUPER" integer="343" desc="" /> - <Value name="KEY_RIGHT_SHIFT" integer="344" desc="" /> - <Value name="KEY_RIGHT_CONTROL" integer="345" desc="" /> - <Value name="KEY_RIGHT_ALT" integer="346" desc="" /> - <Value name="KEY_RIGHT_SUPER" integer="347" desc="" /> - <Value name="KEY_KB_MENU" integer="348" desc="" /> - <Value name="KEY_KP_0" integer="320" desc="" /> - <Value name="KEY_KP_1" integer="321" desc="" /> - <Value name="KEY_KP_2" integer="322" desc="" /> - <Value name="KEY_KP_3" integer="323" desc="" /> - <Value name="KEY_KP_4" integer="324" desc="" /> - <Value name="KEY_KP_5" integer="325" desc="" /> - <Value name="KEY_KP_6" integer="326" desc="" /> - <Value name="KEY_KP_7" integer="327" desc="" /> - <Value name="KEY_KP_8" integer="328" desc="" /> - <Value name="KEY_KP_9" integer="329" desc="" /> - <Value name="KEY_KP_DECIMAL" integer="330" desc="" /> - <Value name="KEY_KP_DIVIDE" integer="331" desc="" /> - <Value name="KEY_KP_MULTIPLY" integer="332" desc="" /> - <Value name="KEY_KP_SUBTRACT" integer="333" desc="" /> - <Value name="KEY_KP_ADD" integer="334" desc="" /> - <Value name="KEY_KP_ENTER" integer="335" desc="" /> - <Value name="KEY_KP_EQUAL" integer="336" desc="" /> - <Value name="KEY_BACK" integer="4" desc="" /> - <Value name="KEY_MENU" integer="82" desc="" /> - <Value name="KEY_VOLUME_UP" integer="24" desc="" /> - <Value name="KEY_VOLUME_DOWN" integer="25" desc="" /> + <Enum name="KeyboardKey" valueCount="110" desc="Keyboard keys (US keyboard layout)"> + <Value name="KEY_NULL" integer="0" desc="Key: NULL, used for no key pressed" /> + <Value name="KEY_APOSTROPHE" integer="39" desc="Key: '" /> + <Value name="KEY_COMMA" integer="44" desc="Key: ," /> + <Value name="KEY_MINUS" integer="45" desc="Key: -" /> + <Value name="KEY_PERIOD" integer="46" desc="Key: ." /> + <Value name="KEY_SLASH" integer="47" desc="Key: /" /> + <Value name="KEY_ZERO" integer="48" desc="Key: 0" /> + <Value name="KEY_ONE" integer="49" desc="Key: 1" /> + <Value name="KEY_TWO" integer="50" desc="Key: 2" /> + <Value name="KEY_THREE" integer="51" desc="Key: 3" /> + <Value name="KEY_FOUR" integer="52" desc="Key: 4" /> + <Value name="KEY_FIVE" integer="53" desc="Key: 5" /> + <Value name="KEY_SIX" integer="54" desc="Key: 6" /> + <Value name="KEY_SEVEN" integer="55" desc="Key: 7" /> + <Value name="KEY_EIGHT" integer="56" desc="Key: 8" /> + <Value name="KEY_NINE" integer="57" desc="Key: 9" /> + <Value name="KEY_SEMICOLON" integer="59" desc="Key: ;" /> + <Value name="KEY_EQUAL" integer="61" desc="Key: =" /> + <Value name="KEY_A" integer="65" desc="Key: A | a" /> + <Value name="KEY_B" integer="66" desc="Key: B | b" /> + <Value name="KEY_C" integer="67" desc="Key: C | c" /> + <Value name="KEY_D" integer="68" desc="Key: D | d" /> + <Value name="KEY_E" integer="69" desc="Key: E | e" /> + <Value name="KEY_F" integer="70" desc="Key: F | f" /> + <Value name="KEY_G" integer="71" desc="Key: G | g" /> + <Value name="KEY_H" integer="72" desc="Key: H | h" /> + <Value name="KEY_I" integer="73" desc="Key: I | i" /> + <Value name="KEY_J" integer="74" desc="Key: J | j" /> + <Value name="KEY_K" integer="75" desc="Key: K | k" /> + <Value name="KEY_L" integer="76" desc="Key: L | l" /> + <Value name="KEY_M" integer="77" desc="Key: M | m" /> + <Value name="KEY_N" integer="78" desc="Key: N | n" /> + <Value name="KEY_O" integer="79" desc="Key: O | o" /> + <Value name="KEY_P" integer="80" desc="Key: P | p" /> + <Value name="KEY_Q" integer="81" desc="Key: Q | q" /> + <Value name="KEY_R" integer="82" desc="Key: R | r" /> + <Value name="KEY_S" integer="83" desc="Key: S | s" /> + <Value name="KEY_T" integer="84" desc="Key: T | t" /> + <Value name="KEY_U" integer="85" desc="Key: U | u" /> + <Value name="KEY_V" integer="86" desc="Key: V | v" /> + <Value name="KEY_W" integer="87" desc="Key: W | w" /> + <Value name="KEY_X" integer="88" desc="Key: X | x" /> + <Value name="KEY_Y" integer="89" desc="Key: Y | y" /> + <Value name="KEY_Z" integer="90" desc="Key: Z | z" /> + <Value name="KEY_LEFT_BRACKET" integer="91" desc="Key: [" /> + <Value name="KEY_BACKSLASH" integer="92" desc="Key: '\'" /> + <Value name="KEY_RIGHT_BRACKET" integer="93" desc="Key: ]" /> + <Value name="KEY_GRAVE" integer="96" desc="Key: `" /> + <Value name="KEY_SPACE" integer="32" desc="Key: Space" /> + <Value name="KEY_ESCAPE" integer="256" desc="Key: Esc" /> + <Value name="KEY_ENTER" integer="257" desc="Key: Enter" /> + <Value name="KEY_TAB" integer="258" desc="Key: Tab" /> + <Value name="KEY_BACKSPACE" integer="259" desc="Key: Backspace" /> + <Value name="KEY_INSERT" integer="260" desc="Key: Ins" /> + <Value name="KEY_DELETE" integer="261" desc="Key: Del" /> + <Value name="KEY_RIGHT" integer="262" desc="Key: Cursor right" /> + <Value name="KEY_LEFT" integer="263" desc="Key: Cursor left" /> + <Value name="KEY_DOWN" integer="264" desc="Key: Cursor down" /> + <Value name="KEY_UP" integer="265" desc="Key: Cursor up" /> + <Value name="KEY_PAGE_UP" integer="266" desc="Key: Page up" /> + <Value name="KEY_PAGE_DOWN" integer="267" desc="Key: Page down" /> + <Value name="KEY_HOME" integer="268" desc="Key: Home" /> + <Value name="KEY_END" integer="269" desc="Key: End" /> + <Value name="KEY_CAPS_LOCK" integer="280" desc="Key: Caps lock" /> + <Value name="KEY_SCROLL_LOCK" integer="281" desc="Key: Scroll down" /> + <Value name="KEY_NUM_LOCK" integer="282" desc="Key: Num lock" /> + <Value name="KEY_PRINT_SCREEN" integer="283" desc="Key: Print screen" /> + <Value name="KEY_PAUSE" integer="284" desc="Key: Pause" /> + <Value name="KEY_F1" integer="290" desc="Key: F1" /> + <Value name="KEY_F2" integer="291" desc="Key: F2" /> + <Value name="KEY_F3" integer="292" desc="Key: F3" /> + <Value name="KEY_F4" integer="293" desc="Key: F4" /> + <Value name="KEY_F5" integer="294" desc="Key: F5" /> + <Value name="KEY_F6" integer="295" desc="Key: F6" /> + <Value name="KEY_F7" integer="296" desc="Key: F7" /> + <Value name="KEY_F8" integer="297" desc="Key: F8" /> + <Value name="KEY_F9" integer="298" desc="Key: F9" /> + <Value name="KEY_F10" integer="299" desc="Key: F10" /> + <Value name="KEY_F11" integer="300" desc="Key: F11" /> + <Value name="KEY_F12" integer="301" desc="Key: F12" /> + <Value name="KEY_LEFT_SHIFT" integer="340" desc="Key: Shift left" /> + <Value name="KEY_LEFT_CONTROL" integer="341" desc="Key: Control left" /> + <Value name="KEY_LEFT_ALT" integer="342" desc="Key: Alt left" /> + <Value name="KEY_LEFT_SUPER" integer="343" desc="Key: Super left" /> + <Value name="KEY_RIGHT_SHIFT" integer="344" desc="Key: Shift right" /> + <Value name="KEY_RIGHT_CONTROL" integer="345" desc="Key: Control right" /> + <Value name="KEY_RIGHT_ALT" integer="346" desc="Key: Alt right" /> + <Value name="KEY_RIGHT_SUPER" integer="347" desc="Key: Super right" /> + <Value name="KEY_KB_MENU" integer="348" desc="Key: KB menu" /> + <Value name="KEY_KP_0" integer="320" desc="Key: Keypad 0" /> + <Value name="KEY_KP_1" integer="321" desc="Key: Keypad 1" /> + <Value name="KEY_KP_2" integer="322" desc="Key: Keypad 2" /> + <Value name="KEY_KP_3" integer="323" desc="Key: Keypad 3" /> + <Value name="KEY_KP_4" integer="324" desc="Key: Keypad 4" /> + <Value name="KEY_KP_5" integer="325" desc="Key: Keypad 5" /> + <Value name="KEY_KP_6" integer="326" desc="Key: Keypad 6" /> + <Value name="KEY_KP_7" integer="327" desc="Key: Keypad 7" /> + <Value name="KEY_KP_8" integer="328" desc="Key: Keypad 8" /> + <Value name="KEY_KP_9" integer="329" desc="Key: Keypad 9" /> + <Value name="KEY_KP_DECIMAL" integer="330" desc="Key: Keypad ." /> + <Value name="KEY_KP_DIVIDE" integer="331" desc="Key: Keypad /" /> + <Value name="KEY_KP_MULTIPLY" integer="332" desc="Key: Keypad *" /> + <Value name="KEY_KP_SUBTRACT" integer="333" desc="Key: Keypad -" /> + <Value name="KEY_KP_ADD" integer="334" desc="Key: Keypad +" /> + <Value name="KEY_KP_ENTER" integer="335" desc="Key: Keypad Enter" /> + <Value name="KEY_KP_EQUAL" integer="336" desc="Key: Keypad =" /> + <Value name="KEY_BACK" integer="4" desc="Key: Android back button" /> + <Value name="KEY_MENU" integer="82" desc="Key: Android menu button" /> + <Value name="KEY_VOLUME_UP" integer="24" desc="Key: Android volume up button" /> + <Value name="KEY_VOLUME_DOWN" integer="25" desc="Key: Android volume down button" /> </Enum> - <Enum name="MouseButton" valueCount="7" desc=""> - <Value name="MOUSE_BUTTON_LEFT" integer="0" desc="" /> - <Value name="MOUSE_BUTTON_RIGHT" integer="1" desc="" /> - <Value name="MOUSE_BUTTON_MIDDLE" integer="2" desc="" /> - <Value name="MOUSE_BUTTON_SIDE" integer="3" desc="" /> - <Value name="MOUSE_BUTTON_EXTRA" integer="4" desc="" /> - <Value name="MOUSE_BUTTON_FORWARD" integer="5" desc="" /> - <Value name="MOUSE_BUTTON_BACK" integer="6" desc="" /> + <Enum name="MouseButton" valueCount="7" desc="Mouse buttons"> + <Value name="MOUSE_BUTTON_LEFT" integer="0" desc="Mouse button left" /> + <Value name="MOUSE_BUTTON_RIGHT" integer="1" desc="Mouse button right" /> + <Value name="MOUSE_BUTTON_MIDDLE" integer="2" desc="Mouse button middle (pressed wheel)" /> + <Value name="MOUSE_BUTTON_SIDE" integer="3" desc="Mouse button side (advanced mouse device)" /> + <Value name="MOUSE_BUTTON_EXTRA" integer="4" desc="Mouse button extra (advanced mouse device)" /> + <Value name="MOUSE_BUTTON_FORWARD" integer="5" desc="Mouse button fordward (advanced mouse device)" /> + <Value name="MOUSE_BUTTON_BACK" integer="6" desc="Mouse button back (advanced mouse device)" /> </Enum> - <Enum name="MouseCursor" valueCount="11" desc=""> - <Value name="MOUSE_CURSOR_DEFAULT" integer="0" desc="" /> - <Value name="MOUSE_CURSOR_ARROW" integer="1" desc="" /> - <Value name="MOUSE_CURSOR_IBEAM" integer="2" desc="" /> - <Value name="MOUSE_CURSOR_CROSSHAIR" integer="3" desc="" /> - <Value name="MOUSE_CURSOR_POINTING_HAND" integer="4" desc="" /> - <Value name="MOUSE_CURSOR_RESIZE_EW" integer="5" desc="" /> - <Value name="MOUSE_CURSOR_RESIZE_NS" integer="6" desc="" /> - <Value name="MOUSE_CURSOR_RESIZE_NWSE" integer="7" desc="" /> - <Value name="MOUSE_CURSOR_RESIZE_NESW" integer="8" desc="" /> - <Value name="MOUSE_CURSOR_RESIZE_ALL" integer="9" desc="" /> - <Value name="MOUSE_CURSOR_NOT_ALLOWED" integer="10" desc="" /> + <Enum name="MouseCursor" valueCount="11" desc="Mouse cursor"> + <Value name="MOUSE_CURSOR_DEFAULT" integer="0" desc="Default pointer shape" /> + <Value name="MOUSE_CURSOR_ARROW" integer="1" desc="Arrow shape" /> + <Value name="MOUSE_CURSOR_IBEAM" integer="2" desc="Text writing cursor shape" /> + <Value name="MOUSE_CURSOR_CROSSHAIR" integer="3" desc="Cross shape" /> + <Value name="MOUSE_CURSOR_POINTING_HAND" integer="4" desc="Pointing hand cursor" /> + <Value name="MOUSE_CURSOR_RESIZE_EW" integer="5" desc="Horizontal resize/move arrow shape" /> + <Value name="MOUSE_CURSOR_RESIZE_NS" integer="6" desc="Vertical resize/move arrow shape" /> + <Value name="MOUSE_CURSOR_RESIZE_NWSE" integer="7" desc="Top-left to bottom-right diagonal resize/move arrow shape" /> + <Value name="MOUSE_CURSOR_RESIZE_NESW" integer="8" desc="The top-right to bottom-left diagonal resize/move arrow shape" /> + <Value name="MOUSE_CURSOR_RESIZE_ALL" integer="9" desc="The omni-directional resize/move cursor shape" /> + <Value name="MOUSE_CURSOR_NOT_ALLOWED" integer="10" desc="The operation-not-allowed shape" /> </Enum> - <Enum name="GamepadButton" valueCount="18" desc=""> - <Value name="GAMEPAD_BUTTON_UNKNOWN" integer="0" desc="" /> - <Value name="GAMEPAD_BUTTON_LEFT_FACE_UP" integer="1" desc="" /> - <Value name="GAMEPAD_BUTTON_LEFT_FACE_RIGHT" integer="2" desc="" /> - <Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="" /> - <Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="" /> - <Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="" /> - <Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="" /> - <Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="" /> - <Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="" /> - <Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="" /> - <Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="" /> - <Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="" /> - <Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_2" integer="12" desc="" /> - <Value name="GAMEPAD_BUTTON_MIDDLE_LEFT" integer="13" desc="" /> - <Value name="GAMEPAD_BUTTON_MIDDLE" integer="14" desc="" /> - <Value name="GAMEPAD_BUTTON_MIDDLE_RIGHT" integer="15" desc="" /> - <Value name="GAMEPAD_BUTTON_LEFT_THUMB" integer="16" desc="" /> - <Value name="GAMEPAD_BUTTON_RIGHT_THUMB" integer="17" desc="" /> + <Enum name="GamepadButton" valueCount="18" desc="Gamepad buttons"> + <Value name="GAMEPAD_BUTTON_UNKNOWN" integer="0" desc="Unknown button, just for error checking" /> + <Value name="GAMEPAD_BUTTON_LEFT_FACE_UP" integer="1" desc="Gamepad left DPAD up button" /> + <Value name="GAMEPAD_BUTTON_LEFT_FACE_RIGHT" integer="2" desc="Gamepad left DPAD right button" /> + <Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" /> + <Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="Gamepad left DPAD left button" /> + <Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" /> + <Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Square, Xbox: X)" /> + <Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="Gamepad right button down (i.e. PS3: Cross, Xbox: A)" /> + <Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Circle, Xbox: B)" /> + <Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="Gamepad top/back trigger left (first), it could be a trailing button" /> + <Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="Gamepad top/back trigger left (second), it could be a trailing button" /> + <Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (one), it could be a trailing button" /> + <Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_2" integer="12" desc="Gamepad top/back trigger right (second), it could be a trailing button" /> + <Value name="GAMEPAD_BUTTON_MIDDLE_LEFT" integer="13" desc="Gamepad center buttons, left one (i.e. PS3: Select)" /> + <Value name="GAMEPAD_BUTTON_MIDDLE" integer="14" desc="Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)" /> + <Value name="GAMEPAD_BUTTON_MIDDLE_RIGHT" integer="15" desc="Gamepad center buttons, right one (i.e. PS3: Start)" /> + <Value name="GAMEPAD_BUTTON_LEFT_THUMB" integer="16" desc="Gamepad joystick pressed button left" /> + <Value name="GAMEPAD_BUTTON_RIGHT_THUMB" integer="17" desc="Gamepad joystick pressed button right" /> </Enum> - <Enum name="GamepadAxis" valueCount="6" desc=""> - <Value name="GAMEPAD_AXIS_LEFT_X" integer="0" desc="" /> - <Value name="GAMEPAD_AXIS_LEFT_Y" integer="1" desc="" /> - <Value name="GAMEPAD_AXIS_RIGHT_X" integer="2" desc="" /> - <Value name="GAMEPAD_AXIS_RIGHT_Y" integer="3" desc="" /> - <Value name="GAMEPAD_AXIS_LEFT_TRIGGER" integer="4" desc="" /> - <Value name="GAMEPAD_AXIS_RIGHT_TRIGGER" integer="5" desc="" /> + <Enum name="GamepadAxis" valueCount="6" desc="Gamepad axis"> + <Value name="GAMEPAD_AXIS_LEFT_X" integer="0" desc="Gamepad left stick X axis" /> + <Value name="GAMEPAD_AXIS_LEFT_Y" integer="1" desc="Gamepad left stick Y axis" /> + <Value name="GAMEPAD_AXIS_RIGHT_X" integer="2" desc="Gamepad right stick X axis" /> + <Value name="GAMEPAD_AXIS_RIGHT_Y" integer="3" desc="Gamepad right stick Y axis" /> + <Value name="GAMEPAD_AXIS_LEFT_TRIGGER" integer="4" desc="Gamepad back trigger left, pressure level: [1..-1]" /> + <Value name="GAMEPAD_AXIS_RIGHT_TRIGGER" integer="5" desc="Gamepad back trigger right, pressure level: [1..-1]" /> </Enum> - <Enum name="MaterialMapIndex" valueCount="11" desc=""> - <Value name="MATERIAL_MAP_ALBEDO" integer="0" desc="" /> - <Value name="MATERIAL_MAP_METALNESS" integer="1" desc="" /> - <Value name="MATERIAL_MAP_NORMAL" integer="2" desc="" /> - <Value name="MATERIAL_MAP_ROUGHNESS" integer="3" desc="" /> - <Value name="MATERIAL_MAP_OCCLUSION" integer="4" desc="" /> - <Value name="MATERIAL_MAP_EMISSION" integer="5" desc="" /> - <Value name="MATERIAL_MAP_HEIGHT" integer="6" desc="" /> - <Value name="MATERIAL_MAP_CUBEMAP" integer="7" desc="" /> - <Value name="MATERIAL_MAP_IRRADIANCE" integer="8" desc="" /> - <Value name="MATERIAL_MAP_PREFILTER" integer="9" desc="" /> - <Value name="MATERIAL_MAP_BRDF" integer="10" desc="" /> + <Enum name="MaterialMapIndex" valueCount="11" desc="Material map index"> + <Value name="MATERIAL_MAP_ALBEDO" integer="0" desc="Albedo material (same as: MATERIAL_MAP_DIFFUSE)" /> + <Value name="MATERIAL_MAP_METALNESS" integer="1" desc="Metalness material (same as: MATERIAL_MAP_SPECULAR)" /> + <Value name="MATERIAL_MAP_NORMAL" integer="2" desc="Normal material" /> + <Value name="MATERIAL_MAP_ROUGHNESS" integer="3" desc="Roughness material" /> + <Value name="MATERIAL_MAP_OCCLUSION" integer="4" desc="Ambient occlusion material" /> + <Value name="MATERIAL_MAP_EMISSION" integer="5" desc="Emission material" /> + <Value name="MATERIAL_MAP_HEIGHT" integer="6" desc="Heightmap material" /> + <Value name="MATERIAL_MAP_CUBEMAP" integer="7" desc="Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" /> + <Value name="MATERIAL_MAP_IRRADIANCE" integer="8" desc="Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" /> + <Value name="MATERIAL_MAP_PREFILTER" integer="9" desc="Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" /> + <Value name="MATERIAL_MAP_BRDF" integer="10" desc="Brdf material" /> </Enum> - <Enum name="ShaderLocationIndex" valueCount="26" desc=""> - <Value name="SHADER_LOC_VERTEX_POSITION" integer="0" desc="" /> - <Value name="SHADER_LOC_VERTEX_TEXCOORD01" integer="1" desc="" /> - <Value name="SHADER_LOC_VERTEX_TEXCOORD02" integer="2" desc="" /> - <Value name="SHADER_LOC_VERTEX_NORMAL" integer="3" desc="" /> - <Value name="SHADER_LOC_VERTEX_TANGENT" integer="4" desc="" /> - <Value name="SHADER_LOC_VERTEX_COLOR" integer="5" desc="" /> - <Value name="SHADER_LOC_MATRIX_MVP" integer="6" desc="" /> - <Value name="SHADER_LOC_MATRIX_VIEW" integer="7" desc="" /> - <Value name="SHADER_LOC_MATRIX_PROJECTION" integer="8" desc="" /> - <Value name="SHADER_LOC_MATRIX_MODEL" integer="9" desc="" /> - <Value name="SHADER_LOC_MATRIX_NORMAL" integer="10" desc="" /> - <Value name="SHADER_LOC_VECTOR_VIEW" integer="11" desc="" /> - <Value name="SHADER_LOC_COLOR_DIFFUSE" integer="12" desc="" /> - <Value name="SHADER_LOC_COLOR_SPECULAR" integer="13" desc="" /> - <Value name="SHADER_LOC_COLOR_AMBIENT" integer="14" desc="" /> - <Value name="SHADER_LOC_MAP_ALBEDO" integer="15" desc="" /> - <Value name="SHADER_LOC_MAP_METALNESS" integer="16" desc="" /> - <Value name="SHADER_LOC_MAP_NORMAL" integer="17" desc="" /> - <Value name="SHADER_LOC_MAP_ROUGHNESS" integer="18" desc="" /> - <Value name="SHADER_LOC_MAP_OCCLUSION" integer="19" desc="" /> - <Value name="SHADER_LOC_MAP_EMISSION" integer="20" desc="" /> - <Value name="SHADER_LOC_MAP_HEIGHT" integer="21" desc="" /> - <Value name="SHADER_LOC_MAP_CUBEMAP" integer="22" desc="" /> - <Value name="SHADER_LOC_MAP_IRRADIANCE" integer="23" desc="" /> - <Value name="SHADER_LOC_MAP_PREFILTER" integer="24" desc="" /> - <Value name="SHADER_LOC_MAP_BRDF" integer="25" desc="" /> + <Enum name="ShaderLocationIndex" valueCount="26" desc="Shader location index"> + <Value name="SHADER_LOC_VERTEX_POSITION" integer="0" desc="Shader location: vertex attribute: position" /> + <Value name="SHADER_LOC_VERTEX_TEXCOORD01" integer="1" desc="Shader location: vertex attribute: texcoord01" /> + <Value name="SHADER_LOC_VERTEX_TEXCOORD02" integer="2" desc="Shader location: vertex attribute: texcoord02" /> + <Value name="SHADER_LOC_VERTEX_NORMAL" integer="3" desc="Shader location: vertex attribute: normal" /> + <Value name="SHADER_LOC_VERTEX_TANGENT" integer="4" desc="Shader location: vertex attribute: tangent" /> + <Value name="SHADER_LOC_VERTEX_COLOR" integer="5" desc="Shader location: vertex attribute: color" /> + <Value name="SHADER_LOC_MATRIX_MVP" integer="6" desc="Shader location: matrix uniform: model-view-projection" /> + <Value name="SHADER_LOC_MATRIX_VIEW" integer="7" desc="Shader location: matrix uniform: view (camera transform)" /> + <Value name="SHADER_LOC_MATRIX_PROJECTION" integer="8" desc="Shader location: matrix uniform: projection" /> + <Value name="SHADER_LOC_MATRIX_MODEL" integer="9" desc="Shader location: matrix uniform: model (transform)" /> + <Value name="SHADER_LOC_MATRIX_NORMAL" integer="10" desc="Shader location: matrix uniform: normal" /> + <Value name="SHADER_LOC_VECTOR_VIEW" integer="11" desc="Shader location: vector uniform: view" /> + <Value name="SHADER_LOC_COLOR_DIFFUSE" integer="12" desc="Shader location: vector uniform: diffuse color" /> + <Value name="SHADER_LOC_COLOR_SPECULAR" integer="13" desc="Shader location: vector uniform: specular color" /> + <Value name="SHADER_LOC_COLOR_AMBIENT" integer="14" desc="Shader location: vector uniform: ambient color" /> + <Value name="SHADER_LOC_MAP_ALBEDO" integer="15" desc="Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)" /> + <Value name="SHADER_LOC_MAP_METALNESS" integer="16" desc="Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)" /> + <Value name="SHADER_LOC_MAP_NORMAL" integer="17" desc="Shader location: sampler2d texture: normal" /> + <Value name="SHADER_LOC_MAP_ROUGHNESS" integer="18" desc="Shader location: sampler2d texture: roughness" /> + <Value name="SHADER_LOC_MAP_OCCLUSION" integer="19" desc="Shader location: sampler2d texture: occlusion" /> + <Value name="SHADER_LOC_MAP_EMISSION" integer="20" desc="Shader location: sampler2d texture: emission" /> + <Value name="SHADER_LOC_MAP_HEIGHT" integer="21" desc="Shader location: sampler2d texture: height" /> + <Value name="SHADER_LOC_MAP_CUBEMAP" integer="22" desc="Shader location: samplerCube texture: cubemap" /> + <Value name="SHADER_LOC_MAP_IRRADIANCE" integer="23" desc="Shader location: samplerCube texture: irradiance" /> + <Value name="SHADER_LOC_MAP_PREFILTER" integer="24" desc="Shader location: samplerCube texture: prefilter" /> + <Value name="SHADER_LOC_MAP_BRDF" integer="25" desc="Shader location: sampler2d texture: brdf" /> </Enum> - <Enum name="ShaderUniformDataType" valueCount="9" desc=""> - <Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="" /> - <Value name="SHADER_UNIFORM_VEC2" integer="1" desc="" /> - <Value name="SHADER_UNIFORM_VEC3" integer="2" desc="" /> - <Value name="SHADER_UNIFORM_VEC4" integer="3" desc="" /> - <Value name="SHADER_UNIFORM_INT" integer="4" desc="" /> - <Value name="SHADER_UNIFORM_IVEC2" integer="5" desc="" /> - <Value name="SHADER_UNIFORM_IVEC3" integer="6" desc="" /> - <Value name="SHADER_UNIFORM_IVEC4" integer="7" desc="" /> - <Value name="SHADER_UNIFORM_SAMPLER2D" integer="8" desc="" /> + <Enum name="ShaderUniformDataType" valueCount="9" desc="Shader uniform data type"> + <Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" /> + <Value name="SHADER_UNIFORM_VEC2" integer="1" desc="Shader uniform type: vec2 (2 float)" /> + <Value name="SHADER_UNIFORM_VEC3" integer="2" desc="Shader uniform type: vec3 (3 float)" /> + <Value name="SHADER_UNIFORM_VEC4" integer="3" desc="Shader uniform type: vec4 (4 float)" /> + <Value name="SHADER_UNIFORM_INT" integer="4" desc="Shader uniform type: int" /> + <Value name="SHADER_UNIFORM_IVEC2" integer="5" desc="Shader uniform type: ivec2 (2 int)" /> + <Value name="SHADER_UNIFORM_IVEC3" integer="6" desc="Shader uniform type: ivec3 (3 int)" /> + <Value name="SHADER_UNIFORM_IVEC4" integer="7" desc="Shader uniform type: ivec4 (4 int)" /> + <Value name="SHADER_UNIFORM_SAMPLER2D" integer="8" desc="Shader uniform type: sampler2d" /> </Enum> - <Enum name="ShaderAttributeDataType" valueCount="4" desc=""> - <Value name="SHADER_ATTRIB_FLOAT" integer="0" desc="" /> - <Value name="SHADER_ATTRIB_VEC2" integer="1" desc="" /> - <Value name="SHADER_ATTRIB_VEC3" integer="2" desc="" /> - <Value name="SHADER_ATTRIB_VEC4" integer="3" desc="" /> + <Enum name="ShaderAttributeDataType" valueCount="4" desc="Shader attribute data types"> + <Value name="SHADER_ATTRIB_FLOAT" integer="0" desc="Shader attribute type: float" /> + <Value name="SHADER_ATTRIB_VEC2" integer="1" desc="Shader attribute type: vec2 (2 float)" /> + <Value name="SHADER_ATTRIB_VEC3" integer="2" desc="Shader attribute type: vec3 (3 float)" /> + <Value name="SHADER_ATTRIB_VEC4" integer="3" desc="Shader attribute type: vec4 (4 float)" /> </Enum> - <Enum name="PixelFormat" valueCount="21" desc=""> - <Value name="PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" integer="1" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" integer="2" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R5G6B5" integer="3" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R8G8B8" integer="4" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" integer="5" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" integer="6" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" integer="7" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R32" integer="8" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R32G32B32" integer="9" desc="" /> - <Value name="PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" integer="10" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_DXT1_RGB" integer="11" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_DXT1_RGBA" integer="12" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_DXT3_RGBA" integer="13" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_DXT5_RGBA" integer="14" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_ETC1_RGB" integer="15" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_ETC2_RGB" integer="16" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" integer="17" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_PVRT_RGB" integer="18" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_PVRT_RGBA" integer="19" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" integer="20" desc="" /> - <Value name="PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" integer="21" desc="" /> + <Enum name="PixelFormat" valueCount="21" desc="Pixel formats"> + <Value name="PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" integer="1" desc="8 bit per pixel (no alpha)" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" integer="2" desc="8*2 bpp (2 channels)" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R5G6B5" integer="3" desc="16 bpp" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R8G8B8" integer="4" desc="24 bpp" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" integer="5" desc="16 bpp (1 bit alpha)" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" integer="6" desc="16 bpp (4 bit alpha)" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" integer="7" desc="32 bpp" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R32" integer="8" desc="32 bpp (1 channel - float)" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R32G32B32" integer="9" desc="32*3 bpp (3 channels - float)" /> + <Value name="PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" integer="10" desc="32*4 bpp (4 channels - float)" /> + <Value name="PIXELFORMAT_COMPRESSED_DXT1_RGB" integer="11" desc="4 bpp (no alpha)" /> + <Value name="PIXELFORMAT_COMPRESSED_DXT1_RGBA" integer="12" desc="4 bpp (1 bit alpha)" /> + <Value name="PIXELFORMAT_COMPRESSED_DXT3_RGBA" integer="13" desc="8 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_DXT5_RGBA" integer="14" desc="8 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_ETC1_RGB" integer="15" desc="4 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_ETC2_RGB" integer="16" desc="4 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" integer="17" desc="8 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_PVRT_RGB" integer="18" desc="4 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_PVRT_RGBA" integer="19" desc="4 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" integer="20" desc="8 bpp" /> + <Value name="PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" integer="21" desc="2 bpp" /> </Enum> - <Enum name="TextureFilter" valueCount="6" desc=""> - <Value name="TEXTURE_FILTER_POINT" integer="0" desc="" /> - <Value name="TEXTURE_FILTER_BILINEAR" integer="1" desc="" /> - <Value name="TEXTURE_FILTER_TRILINEAR" integer="2" desc="" /> - <Value name="TEXTURE_FILTER_ANISOTROPIC_4X" integer="3" desc="" /> - <Value name="TEXTURE_FILTER_ANISOTROPIC_8X" integer="4" desc="" /> - <Value name="TEXTURE_FILTER_ANISOTROPIC_16X" integer="5" desc="" /> + <Enum name="TextureFilter" valueCount="6" desc="Texture parameters: filter mode"> + <Value name="TEXTURE_FILTER_POINT" integer="0" desc="No filter, just pixel approximation" /> + <Value name="TEXTURE_FILTER_BILINEAR" integer="1" desc="Linear filtering" /> + <Value name="TEXTURE_FILTER_TRILINEAR" integer="2" desc="Trilinear filtering (linear with mipmaps)" /> + <Value name="TEXTURE_FILTER_ANISOTROPIC_4X" integer="3" desc="Anisotropic filtering 4x" /> + <Value name="TEXTURE_FILTER_ANISOTROPIC_8X" integer="4" desc="Anisotropic filtering 8x" /> + <Value name="TEXTURE_FILTER_ANISOTROPIC_16X" integer="5" desc="Anisotropic filtering 16x" /> </Enum> - <Enum name="TextureWrap" valueCount="4" desc=""> - <Value name="TEXTURE_WRAP_REPEAT" integer="0" desc="" /> - <Value name="TEXTURE_WRAP_CLAMP" integer="1" desc="" /> - <Value name="TEXTURE_WRAP_MIRROR_REPEAT" integer="2" desc="" /> - <Value name="TEXTURE_WRAP_MIRROR_CLAMP" integer="3" desc="" /> + <Enum name="TextureWrap" valueCount="4" desc="Texture parameters: wrap mode"> + <Value name="TEXTURE_WRAP_REPEAT" integer="0" desc="Repeats texture in tiled mode" /> + <Value name="TEXTURE_WRAP_CLAMP" integer="1" desc="Clamps texture to edge pixel in tiled mode" /> + <Value name="TEXTURE_WRAP_MIRROR_REPEAT" integer="2" desc="Mirrors and repeats the texture in tiled mode" /> + <Value name="TEXTURE_WRAP_MIRROR_CLAMP" integer="3" desc="Mirrors and clamps to border the texture in tiled mode" /> </Enum> - <Enum name="CubemapLayout" valueCount="6" desc=""> - <Value name="CUBEMAP_LAYOUT_AUTO_DETECT" integer="0" desc="" /> - <Value name="CUBEMAP_LAYOUT_LINE_VERTICAL" integer="1" desc="" /> - <Value name="CUBEMAP_LAYOUT_LINE_HORIZONTAL" integer="2" desc="" /> - <Value name="CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" integer="3" desc="" /> - <Value name="CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" integer="4" desc="" /> - <Value name="CUBEMAP_LAYOUT_PANORAMA" integer="5" desc="" /> + <Enum name="CubemapLayout" valueCount="6" desc="Cubemap layouts"> + <Value name="CUBEMAP_LAYOUT_AUTO_DETECT" integer="0" desc="Automatically detect layout type" /> + <Value name="CUBEMAP_LAYOUT_LINE_VERTICAL" integer="1" desc="Layout is defined by a vertical line with faces" /> + <Value name="CUBEMAP_LAYOUT_LINE_HORIZONTAL" integer="2" desc="Layout is defined by an horizontal line with faces" /> + <Value name="CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" integer="3" desc="Layout is defined by a 3x4 cross with cubemap faces" /> + <Value name="CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" integer="4" desc="Layout is defined by a 4x3 cross with cubemap faces" /> + <Value name="CUBEMAP_LAYOUT_PANORAMA" integer="5" desc="Layout is defined by a panorama image (equirectangular map)" /> </Enum> - <Enum name="FontType" valueCount="3" desc=""> - <Value name="FONT_DEFAULT" integer="0" desc="" /> - <Value name="FONT_BITMAP" integer="1" desc="" /> - <Value name="FONT_SDF" integer="2" desc="" /> + <Enum name="FontType" valueCount="3" desc="Font type, defines generation method"> + <Value name="FONT_DEFAULT" integer="0" desc="Default font generation, anti-aliased" /> + <Value name="FONT_BITMAP" integer="1" desc="Bitmap font generation, no anti-aliasing" /> + <Value name="FONT_SDF" integer="2" desc="SDF font generation, requires external shader" /> </Enum> - <Enum name="BlendMode" valueCount="6" desc=""> - <Value name="BLEND_ALPHA" integer="0" desc="" /> - <Value name="BLEND_ADDITIVE" integer="1" desc="" /> - <Value name="BLEND_MULTIPLIED" integer="2" desc="" /> - <Value name="BLEND_ADD_COLORS" integer="3" desc="" /> - <Value name="BLEND_SUBTRACT_COLORS" integer="4" desc="" /> - <Value name="BLEND_CUSTOM" integer="5" desc="" /> + <Enum name="BlendMode" valueCount="6" desc="Color blending modes (pre-defined)"> + <Value name="BLEND_ALPHA" integer="0" desc="Blend textures considering alpha (default)" /> + <Value name="BLEND_ADDITIVE" integer="1" desc="Blend textures adding colors" /> + <Value name="BLEND_MULTIPLIED" integer="2" desc="Blend textures multiplying colors" /> + <Value name="BLEND_ADD_COLORS" integer="3" desc="Blend textures adding colors (alternative)" /> + <Value name="BLEND_SUBTRACT_COLORS" integer="4" desc="Blend textures subtracting colors (alternative)" /> + <Value name="BLEND_CUSTOM" integer="5" desc="Belnd textures using custom src/dst factors (use rlSetBlendMode())" /> </Enum> - <Enum name="Gesture" valueCount="11" desc=""> - <Value name="GESTURE_NONE" integer="0" desc="" /> - <Value name="GESTURE_TAP" integer="1" desc="" /> - <Value name="GESTURE_DOUBLETAP" integer="2" desc="" /> - <Value name="GESTURE_HOLD" integer="4" desc="" /> - <Value name="GESTURE_DRAG" integer="8" desc="" /> - <Value name="GESTURE_SWIPE_RIGHT" integer="16" desc="" /> - <Value name="GESTURE_SWIPE_LEFT" integer="32" desc="" /> - <Value name="GESTURE_SWIPE_UP" integer="64" desc="" /> - <Value name="GESTURE_SWIPE_DOWN" integer="128" desc="" /> - <Value name="GESTURE_PINCH_IN" integer="256" desc="" /> - <Value name="GESTURE_PINCH_OUT" integer="512" desc="" /> + <Enum name="Gesture" valueCount="11" desc="Gesture"> + <Value name="GESTURE_NONE" integer="0" desc="No gesture" /> + <Value name="GESTURE_TAP" integer="1" desc="Tap gesture" /> + <Value name="GESTURE_DOUBLETAP" integer="2" desc="Double tap gesture" /> + <Value name="GESTURE_HOLD" integer="4" desc="Hold gesture" /> + <Value name="GESTURE_DRAG" integer="8" desc="Drag gesture" /> + <Value name="GESTURE_SWIPE_RIGHT" integer="16" desc="Swipe right gesture" /> + <Value name="GESTURE_SWIPE_LEFT" integer="32" desc="Swipe left gesture" /> + <Value name="GESTURE_SWIPE_UP" integer="64" desc="Swipe up gesture" /> + <Value name="GESTURE_SWIPE_DOWN" integer="128" desc="Swipe down gesture" /> + <Value name="GESTURE_PINCH_IN" integer="256" desc="Pinch in gesture" /> + <Value name="GESTURE_PINCH_OUT" integer="512" desc="Pinch out gesture" /> </Enum> - <Enum name="CameraMode" valueCount="5" desc=""> - <Value name="CAMERA_CUSTOM" integer="0" desc="" /> - <Value name="CAMERA_FREE" integer="1" desc="" /> - <Value name="CAMERA_ORBITAL" integer="2" desc="" /> - <Value name="CAMERA_FIRST_PERSON" integer="3" desc="" /> - <Value name="CAMERA_THIRD_PERSON" integer="4" desc="" /> + <Enum name="CameraMode" valueCount="5" desc="Camera system modes"> + <Value name="CAMERA_CUSTOM" integer="0" desc="Custom camera" /> + <Value name="CAMERA_FREE" integer="1" desc="Free camera" /> + <Value name="CAMERA_ORBITAL" integer="2" desc="Orbital camera" /> + <Value name="CAMERA_FIRST_PERSON" integer="3" desc="First person camera" /> + <Value name="CAMERA_THIRD_PERSON" integer="4" desc="Third person camera" /> </Enum> - <Enum name="CameraProjection" valueCount="2" desc=""> - <Value name="CAMERA_PERSPECTIVE" integer="0" desc="" /> - <Value name="CAMERA_ORTHOGRAPHIC" integer="1" desc="" /> + <Enum name="CameraProjection" valueCount="2" desc="Camera projection"> + <Value name="CAMERA_PERSPECTIVE" integer="0" desc="Perspective projection" /> + <Value name="CAMERA_ORTHOGRAPHIC" integer="1" desc="Orthographic projection" /> </Enum> - <Enum name="NPatchLayout" valueCount="3" desc=""> - <Value name="NPATCH_NINE_PATCH" integer="0" desc="" /> - <Value name="NPATCH_THREE_PATCH_VERTICAL" integer="1" desc="" /> - <Value name="NPATCH_THREE_PATCH_HORIZONTAL" integer="2" desc="" /> + <Enum name="NPatchLayout" valueCount="3" desc="N-patch layout"> + <Value name="NPATCH_NINE_PATCH" integer="0" desc="Npatch layout: 3x3 tiles" /> + <Value name="NPATCH_THREE_PATCH_VERTICAL" integer="1" desc="Npatch layout: 1x3 tiles" /> + <Value name="NPATCH_THREE_PATCH_HORIZONTAL" integer="2" desc="Npatch layout: 3x1 tiles" /> </Enum> </Enums> - <Functions count="487"> + <Functions count="489"> <Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context"> <Param type="int" name="width" desc="" /> <Param type="int" name="height" desc="" /> @@ -610,6 +610,10 @@ </Function> <Function name="GetScreenHeight" retType="int" paramCount="0" desc="Get current screen height"> </Function> + <Function name="GetRenderWidth" retType="int" paramCount="0" desc="Get current render width (it considers HiDPI)"> + </Function> + <Function name="GetRenderHeight" retType="int" paramCount="0" desc="Get current render height (it considers HiDPI)"> + </Function> <Function name="GetMonitorCount" retType="int" paramCount="0" desc="Get number of connected monitors"> </Function> <Function name="GetCurrentMonitor" retType="int" paramCount="0" desc="Get current connected monitor"> |
