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| author | Ahmad Fatoum <[email protected]> | 2017-12-14 12:20:05 +0100 |
|---|---|---|
| committer | Ahmad Fatoum <[email protected]> | 2017-12-14 13:26:10 +0100 |
| commit | 263e81b5c92a575b35e44a33b4b5f833489073a0 (patch) | |
| tree | 46d2c5752266df259eeb68009043868b02405b00 /project/vs2015.UWP/raylib.App.UWP/raylib.App.UWP.user | |
| parent | 2388cbc3cd73ab228a4d60f05becd51035c703ea (diff) | |
| download | raylib-263e81b5c92a575b35e44a33b4b5f833489073a0.tar.gz raylib-263e81b5c92a575b35e44a33b4b5f833489073a0.zip | |
Build shared libs, games and examples on CI
Now with external OpenAL and GLFW dependencies removed,
we don't have to worry about installing them in CI.
Shared libraries are now always built along with static libs.
Games and examples are built everwhere except for Visual Studio,
because Physac needs pthreads, which VS doesn't provide.
Diffstat (limited to 'project/vs2015.UWP/raylib.App.UWP/raylib.App.UWP.user')
0 files changed, 0 insertions, 0 deletions
