diff options
| author | Reece Mackie <[email protected]> | 2019-04-27 19:33:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-27 20:33:51 +0200 |
| commit | 2de1f318212dbceb71db6be053be995208748f2a (patch) | |
| tree | a357bfc6e8b825ebfd26098a32bc11efa2c8dc8e /projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj | |
| parent | f37e55a77bd6177dbaea4d7f484961c09104e104 (diff) | |
| download | raylib-2de1f318212dbceb71db6be053be995208748f2a.tar.gz raylib-2de1f318212dbceb71db6be053be995208748f2a.zip | |
UWP Support Overhaul (#819)
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Tested some desktop stuff and added projection matrix updates for window resizing.
* Fixed big bad mouse bug
* Fix alt buttons and add hack to combat flickery key presses (far from perfect)
* Remove debug code
* Final commit
* Well, so I thought
* Wow, i am bad
* Remove packages folder
* Remove useless include
* Apply requested changes and fix linux build
* Try to stop packages folder
* Have we fixed the formatting properly?
* Third time's the charm?
* Where did this come from?
* Re-fix
* Autoformat is gonna kill
* Fixed XBOX ONE Support
* Fix tabs
Diffstat (limited to 'projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj')
| -rw-r--r-- | projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj b/projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj deleted file mode 100644 index f20a276e..00000000 --- a/projects/VS2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj +++ /dev/null @@ -1,145 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|x64"> - <Configuration>Debug</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|x64"> - <Configuration>Release</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|ARM"> - <Configuration>Debug</Configuration> - <Platform>ARM</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|ARM"> - <Configuration>Release</Configuration> - <Platform>ARM</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <ProjectGuid>{b842558c-c034-4e4b-9457-a286f26e83cc}</ProjectGuid> - <RootNamespace>raylibUWP</RootNamespace> - <DefaultLanguage>en-US</DefaultLanguage> - <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion> - <AppContainerApplication>true</AppContainerApplication> - <ApplicationType>Windows Store</ApplicationType> - <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> - <WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion> - <ApplicationTypeRevision>10.0</ApplicationTypeRevision> - <ProjectName>raylib.App.UWP</ProjectName> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <ImportGroup Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup> - <PackageCertificateKeyFile>raylib.App.UWP.TemporaryKey.pfx</PackageCertificateKeyFile> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> - <IncludePath>$(IncludePath)</IncludePath> - <LibraryPath>$(LibraryPath)</LibraryPath> - </PropertyGroup> - <ItemDefinitionGroup Condition="'$(Platform)'=='ARM'"> - <Link> - <AdditionalDependencies>mincore.lib;raylib.lib;%(AdditionalDependencies)</AdditionalDependencies> - <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store\arm;$(VCInstallDir)\lib\arm;$(SolutionDir)\raylib\Debug</AdditionalLibraryDirectories> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Platform)'=='Win32'"> - <Link> - <AdditionalDependencies>mincore.lib;raylib.lib;%(AdditionalDependencies)</AdditionalDependencies> - <AdditionalLibraryDirectories>$(SolutionDir)raylib\Debug;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Platform)'=='x64'"> - <Link> - <AdditionalDependencies>mincore.lib;raylib.lib;%(AdditionalDependencies)</AdditionalDependencies> - <AdditionalLibraryDirectories>C:\Users\Sam\Documents\GitHub\raylib\project\vs2015.UWP\x64\Debug;C:\Users\Alumno\Downloads\angle\UWP_OpenGLES2\raylib;%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store\amd64;$(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> - <ClCompile> - <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> - <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions> - <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings> - <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <ProjectReference> - <LinkLibraryDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkLibraryDependencies> - </ProjectReference> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> - <ClCompile> - <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> - <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions> - <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings> - <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Default</CompileAs> - <OmitDefaultLibName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</OmitDefaultLibName> - </ClCompile> - <Link> - <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/NODEFAULTLIB %(AdditionalOptions)</AdditionalOptions> - </Link> - </ItemDefinitionGroup> - <ItemGroup> - <Image Include="Assets\Logo.scale-100.png" /> - <Image Include="Assets\SmallLogo.scale-100.png" /> - <Image Include="Assets\StoreLogo.scale-100.png" /> - <Image Include="Assets\SplashScreen.scale-100.png" /> - <Image Include="Assets\WideLogo.scale-100.png" /> - </ItemGroup> - <ItemGroup> - <ClInclude Include="App.h" /> - <ClInclude Include="pch.h" /> - </ItemGroup> - <ItemGroup> - <ClCompile Include="App.cpp" /> - <ClCompile Include="pch.cpp"> - <PrecompiledHeader>Create</PrecompiledHeader> - </ClCompile> - </ItemGroup> - <ItemGroup> - <AppxManifest Include="Package.appxmanifest"> - <SubType>Designer</SubType> - </AppxManifest> - <None Include="packages.config" /> - <None Include="raylib.App.UWP.TemporaryKey.pfx" /> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - <Import Project="..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets" Condition="Exists('..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" /> - </ImportGroup> - <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> - <PropertyGroup> - <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> - </PropertyGroup> - <Error Condition="!Exists('..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets'))" /> - </Target> -</Project>
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