diff options
| author | Reece Mackie <[email protected]> | 2019-04-27 19:33:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-27 20:33:51 +0200 |
| commit | 2de1f318212dbceb71db6be053be995208748f2a (patch) | |
| tree | a357bfc6e8b825ebfd26098a32bc11efa2c8dc8e /projects/VS2017.UWP/raylib.App.UWP/App.cpp | |
| parent | f37e55a77bd6177dbaea4d7f484961c09104e104 (diff) | |
| download | raylib-2de1f318212dbceb71db6be053be995208748f2a.tar.gz raylib-2de1f318212dbceb71db6be053be995208748f2a.zip | |
UWP Support Overhaul (#819)
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Working build
* Fix build again, stop deleting files
* Hotfix crash, needs investigating
* Remove VS2015.UWP, I cannot update the project
* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.
* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.
* Remove constant window dimensions
* Enable and Disable cursor support.
* Actually use mouse delta
* Gamepad Support
* Cleaning and small tweaks
* Restore original example.
* Update comment
* Use 'Messages' to handle the cursor functions so code is more portable.
* Comment
* Comment unused message fields and use vector for mouse pos instead.
* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h
* Tested some desktop stuff and added projection matrix updates for window resizing.
* Fixed big bad mouse bug
* Fix alt buttons and add hack to combat flickery key presses (far from perfect)
* Remove debug code
* Final commit
* Well, so I thought
* Wow, i am bad
* Remove packages folder
* Remove useless include
* Apply requested changes and fix linux build
* Try to stop packages folder
* Have we fixed the formatting properly?
* Third time's the charm?
* Where did this come from?
* Re-fix
* Autoformat is gonna kill
* Fixed XBOX ONE Support
* Fix tabs
Diffstat (limited to 'projects/VS2017.UWP/raylib.App.UWP/App.cpp')
| -rw-r--r-- | projects/VS2017.UWP/raylib.App.UWP/App.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.cpp b/projects/VS2017.UWP/raylib.App.UWP/App.cpp new file mode 100644 index 00000000..ae137ed2 --- /dev/null +++ b/projects/VS2017.UWP/raylib.App.UWP/App.cpp @@ -0,0 +1,78 @@ +#include "pch.h" +#include "app.h" + +#include "raylib.h" + +using namespace raylibUWP; + +// The main function creates an IFrameworkViewSource for our app, and runs the app. +[Platform::MTAThread] +int main(Platform::Array<Platform::String^>^) +{ + auto appSource = ref new ApplicationSource<App>(); + CoreApplication::Run(appSource); + + return 0; +} + +App::App() +{ + //This does not work... need to fix this. + SetConfigFlags(0); + + Setup(640, 480); +} + +static int posX = 100; +static int posY = 100; +static int gTime = 0; + +// This method is called every frame +void App::Update() +{ + //return; + // Draw + BeginDrawing(); + + ClearBackground(RAYWHITE); + + posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5; + posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5; + + DrawRectangle(posX, posY, 400, 100, RED); + + DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); + + auto mPos = GetMousePosition(); + + DrawCircle(mPos.x, mPos.y, 40, BLUE); + + if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE); + + if (IsKeyPressed(KEY_A)) + { + posX -= 50; + EnableCursor(); + } + + if (IsKeyPressed(KEY_D)) + { + posX += 50; + DisableCursor(); + } + + if (IsKeyDown(KEY_LEFT_ALT)) + DrawRectangle(250, 250, 20, 20, BLACK); + if (IsKeyDown(KEY_BACKSPACE)) + DrawRectangle(280, 250, 20, 20, BLACK); + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + DrawRectangle(280, 250, 20, 20, BLACK); + + static int pos = 0; + pos -= GetMouseWheelMove(); + + DrawRectangle(280, pos + 50, 20, 20, BLACK); + DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE); + + EndDrawing(); +}
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