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authorReece Mackie <[email protected]>2019-04-27 21:36:57 +0100
committerReece Mackie <[email protected]>2019-04-27 21:36:57 +0100
commit56ded3259ded9c5fc8d5c7dff1a50044326f5ab5 (patch)
tree96c419a91d9cd91d84075b758edd15624034b51c /projects/VS2017.UWP/raylib.App.UWP/App.cpp
parent9434dc588ab295ee909b119a86adbbdae889d6b2 (diff)
downloadraylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.tar.gz
raylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.zip
More work, UWP now supports it and deleted old gamepads
Diffstat (limited to 'projects/VS2017.UWP/raylib.App.UWP/App.cpp')
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/App.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.cpp b/projects/VS2017.UWP/raylib.App.UWP/App.cpp
index ae137ed2..fb07636c 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/App.cpp
+++ b/projects/VS2017.UWP/raylib.App.UWP/App.cpp
@@ -36,8 +36,8 @@ void App::Update()
ClearBackground(RAYWHITE);
- posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5;
- posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5;
+ posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
+ posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
DrawRectangle(posX, posY, 400, 100, RED);
@@ -63,7 +63,7 @@ void App::Update()
if (IsKeyDown(KEY_LEFT_ALT))
DrawRectangle(250, 250, 20, 20, BLACK);
- if (IsKeyDown(KEY_BACKSPACE))
+ if (IsKeyDown(KEY_BACKSPACE) || IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
DrawRectangle(280, 250, 20, 20, BLACK);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
DrawRectangle(280, 250, 20, 20, BLACK);