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| author | Reece Mackie <[email protected]> | 2019-04-27 21:36:57 +0100 |
|---|---|---|
| committer | Reece Mackie <[email protected]> | 2019-04-27 21:36:57 +0100 |
| commit | 56ded3259ded9c5fc8d5c7dff1a50044326f5ab5 (patch) | |
| tree | 96c419a91d9cd91d84075b758edd15624034b51c /projects/VS2017.UWP/raylib.App.UWP/App.cpp | |
| parent | 9434dc588ab295ee909b119a86adbbdae889d6b2 (diff) | |
| download | raylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.tar.gz raylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.zip | |
More work, UWP now supports it and deleted old gamepads
Diffstat (limited to 'projects/VS2017.UWP/raylib.App.UWP/App.cpp')
| -rw-r--r-- | projects/VS2017.UWP/raylib.App.UWP/App.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.cpp b/projects/VS2017.UWP/raylib.App.UWP/App.cpp index ae137ed2..fb07636c 100644 --- a/projects/VS2017.UWP/raylib.App.UWP/App.cpp +++ b/projects/VS2017.UWP/raylib.App.UWP/App.cpp @@ -36,8 +36,8 @@ void App::Update() ClearBackground(RAYWHITE); - posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5; - posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5; + posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5; + posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5; DrawRectangle(posX, posY, 400, 100, RED); @@ -63,7 +63,7 @@ void App::Update() if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK); - if (IsKeyDown(KEY_BACKSPACE)) + if (IsKeyDown(KEY_BACKSPACE) || IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawRectangle(280, 250, 20, 20, BLACK); if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK); |
