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authorraysan5 <[email protected]>2021-07-05 12:34:23 +0200
committerraysan5 <[email protected]>2021-07-05 12:34:23 +0200
commitc0ca8a74bcf52ba82156c3fd11f5f4f16dc109cc (patch)
treeb93451376eafad94c6a8f7cf836618894bcae4d8 /projects/VS2017.UWP/raylib.App.UWP/pch.h
parent63b1860010e7337dca4fe30178fbac8ee91c46bd (diff)
downloadraylib-c0ca8a74bcf52ba82156c3fd11f5f4f16dc109cc.tar.gz
raylib-c0ca8a74bcf52ba82156c3fd11f5f4f16dc109cc.zip
WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
Diffstat (limited to 'projects/VS2017.UWP/raylib.App.UWP/pch.h')
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/pch.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/projects/VS2017.UWP/raylib.App.UWP/pch.h b/projects/VS2017.UWP/raylib.App.UWP/pch.h
deleted file mode 100644
index dcbd2378..00000000
--- a/projects/VS2017.UWP/raylib.App.UWP/pch.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-#include <memory>
-#include <wrl.h>
-
-// OpenGL ES includes
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-// EGL includes
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <EGL/eglplatform.h>
-
-// ANGLE include for Windows Store
-#include <angle_windowsstore.h> \ No newline at end of file