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| author | Reece Mackie <[email protected]> | 2020-04-30 18:48:39 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-04-30 19:48:39 +0200 |
| commit | 4b0386081037172222d91f0ccca93e5810fed84b (patch) | |
| tree | 3a554752c00af2255a4caecb553e19cd4b37cb7f /projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx | |
| parent | 2f454aa4b051d000daab0dd71417a716af095e91 (diff) | |
| download | raylib-4b0386081037172222d91f0ccca93e5810fed84b.tar.gz raylib-4b0386081037172222d91f0ccca93e5810fed84b.zip | |
UWP rework (#1231)
* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
Diffstat (limited to 'projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx')
0 files changed, 0 insertions, 0 deletions
