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| author | Tristan Schulz <[email protected]> | 2021-09-23 21:06:51 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-09-23 21:06:51 +0200 |
| commit | b7063ab879a5ae4975e323cdcf94e4ec2528b206 (patch) | |
| tree | 181f5b5281a12e6c7571ffd387e644174c3deaff /projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml | |
| parent | 10d7718011c6fc074073825a39aec4bab4a6f86f (diff) | |
| download | raylib-b7063ab879a5ae4975e323cdcf94e4ec2528b206.tar.gz raylib-b7063ab879a5ae4975e323cdcf94e4ec2528b206.zip | |
[models] Animation System Fix Part 1 (#2009)
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
* Fixed write to access to nullptr when animation has no normals
* Refactored UpdateModelAnimation to only update changed vertices when needed (allows for multi animation playing)
* add check for models that were missed during BindGLTFPrimitiveToBones to not segfault the program
* fixed id mismatch between animation and model
* draft on fixing the mesh to skin mapping
* dont look at this
* removing debug info
Diffstat (limited to 'projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml')
0 files changed, 0 insertions, 0 deletions
