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authorvictorfisac <[email protected]>2016-02-26 14:32:30 +0100
committervictorfisac <[email protected]>2016-02-26 14:32:30 +0100
commitce56fcb1eda06385b88c1a906f0968d742ff8130 (patch)
tree4c82fa8ce61db1ae4af3ab1e174dd8c7d5918919 /shaders/gl330/cross_hatching.fs
parentf582ab06add085594f2579ee6e7d625212abd204 (diff)
parent75a73d94171051037fcf670852877977d9251520 (diff)
downloadraylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.tar.gz
raylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.zip
Merge remote-tracking branch 'refs/remotes/raysan5/master'
Diffstat (limited to 'shaders/gl330/cross_hatching.fs')
-rw-r--r--shaders/gl330/cross_hatching.fs14
1 files changed, 7 insertions, 7 deletions
diff --git a/shaders/gl330/cross_hatching.fs b/shaders/gl330/cross_hatching.fs
index e2362212..6f5df964 100644
--- a/shaders/gl330/cross_hatching.fs
+++ b/shaders/gl330/cross_hatching.fs
@@ -5,20 +5,20 @@ in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
-uniform vec4 tintColor;
+uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
-float hatchOffsetY = 5.0f;
-float lumThreshold01 = 0.9f;
-float lumThreshold02 = 0.7f;
-float lumThreshold03 = 0.5f;
-float lumThreshold04 = 0.3f;
+float hatchOffsetY = 5.0;
+float lumThreshold01 = 0.9;
+float lumThreshold02 = 0.7;
+float lumThreshold03 = 0.5;
+float lumThreshold04 = 0.3;
void main()
{
vec3 tc = vec3(1.0, 1.0, 1.0);
- float lum = length(texture2D(texture0, fragTexCoord).rgb);
+ float lum = length(texture(texture0, fragTexCoord).rgb);
if (lum < lumThreshold01)
{