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| author | Ray <[email protected]> | 2016-02-20 01:09:47 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2016-02-20 01:09:47 +0100 |
| commit | 4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf (patch) | |
| tree | d9ee679c3b0bc5d4a20b31930994deb0e4c37948 /shaders/gl330/phong.vs | |
| parent | f582ab06add085594f2579ee6e7d625212abd204 (diff) | |
| parent | 954ced21a42eb489ad382b4c00406a28778fee41 (diff) | |
| download | raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.tar.gz raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.zip | |
Merge pull request #83 from raysan5/develop
Develop branch integration
Diffstat (limited to 'shaders/gl330/phong.vs')
| -rw-r--r-- | shaders/gl330/phong.vs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/shaders/gl330/phong.vs b/shaders/gl330/phong.vs new file mode 100644 index 00000000..ee6d34bf --- /dev/null +++ b/shaders/gl330/phong.vs @@ -0,0 +1,27 @@ +#version 330 + +// Vertex input data +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; + +// Projection and model data +uniform mat4 mvpMatrix; +uniform mat4 modelMatrix; + +// Attributes to fragment shader +out vec2 fragTexCoord; +out vec3 fragNormal; + +void main() +{ + // Send texture coord to fragment shader + fragTexCoord = vertexTexCoord; + + // Calculate view vector normal from model + mat3 normalMatrix = transpose(inverse(mat3(modelMatrix))); + fragNormal = normalize(normalMatrix*vertexNormal); + + // Calculate final vertex position + gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); +}
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