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authorvictorfisac <[email protected]>2016-02-26 14:32:30 +0100
committervictorfisac <[email protected]>2016-02-26 14:32:30 +0100
commitce56fcb1eda06385b88c1a906f0968d742ff8130 (patch)
tree4c82fa8ce61db1ae4af3ab1e174dd8c7d5918919 /shaders/gl330/predator.fs
parentf582ab06add085594f2579ee6e7d625212abd204 (diff)
parent75a73d94171051037fcf670852877977d9251520 (diff)
downloadraylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.tar.gz
raylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.zip
Merge remote-tracking branch 'refs/remotes/raysan5/master'
Diffstat (limited to 'shaders/gl330/predator.fs')
-rw-r--r--shaders/gl330/predator.fs4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/gl330/predator.fs b/shaders/gl330/predator.fs
index 77882917..85c93d0c 100644
--- a/shaders/gl330/predator.fs
+++ b/shaders/gl330/predator.fs
@@ -5,13 +5,13 @@ in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
-uniform vec4 tintColor;
+uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
void main()
{
- vec3 color = texture2D(texture0, fragTexCoord).rgb;
+ vec3 color = texture(texture0, fragTexCoord).rgb;
vec3 colors[3];
colors[0] = vec3(0.0, 0.0, 1.0);
colors[1] = vec3(1.0, 1.0, 0.0);