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| author | victorfisac <[email protected]> | 2016-02-26 14:32:30 +0100 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-02-26 14:32:30 +0100 |
| commit | ce56fcb1eda06385b88c1a906f0968d742ff8130 (patch) | |
| tree | 4c82fa8ce61db1ae4af3ab1e174dd8c7d5918919 /shaders/gl330/predator.fs | |
| parent | f582ab06add085594f2579ee6e7d625212abd204 (diff) | |
| parent | 75a73d94171051037fcf670852877977d9251520 (diff) | |
| download | raylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.tar.gz raylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/master'
Diffstat (limited to 'shaders/gl330/predator.fs')
| -rw-r--r-- | shaders/gl330/predator.fs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/gl330/predator.fs b/shaders/gl330/predator.fs index 77882917..85c93d0c 100644 --- a/shaders/gl330/predator.fs +++ b/shaders/gl330/predator.fs @@ -5,13 +5,13 @@ in vec2 fragTexCoord; out vec4 fragColor; uniform sampler2D texture0; -uniform vec4 tintColor; +uniform vec4 fragTintColor; // NOTE: Add here your custom variables void main() { - vec3 color = texture2D(texture0, fragTexCoord).rgb; + vec3 color = texture(texture0, fragTexCoord).rgb; vec3 colors[3]; colors[0] = vec3(0.0, 0.0, 1.0); colors[1] = vec3(1.0, 1.0, 0.0); |
