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authorraysan5 <[email protected]>2016-01-16 12:53:48 +0100
committerraysan5 <[email protected]>2016-01-16 12:53:48 +0100
commit03c82605a0b1569f0ea4a5333858002abab1bbe5 (patch)
tree7767637e251a50e72e8f391a3f44ce8655da757a /shaders/gl330/predator.fs
parent183795b8aa78fdf0b8064d72d77eaea8e7b6397b (diff)
downloadraylib-03c82605a0b1569f0ea4a5333858002abab1bbe5.tar.gz
raylib-03c82605a0b1569f0ea4a5333858002abab1bbe5.zip
Replaced deprecated texture2D() function by texture()
Diffstat (limited to 'shaders/gl330/predator.fs')
-rw-r--r--shaders/gl330/predator.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/gl330/predator.fs b/shaders/gl330/predator.fs
index 2295d01b..85c93d0c 100644
--- a/shaders/gl330/predator.fs
+++ b/shaders/gl330/predator.fs
@@ -11,7 +11,7 @@ uniform vec4 fragTintColor;
void main()
{
- vec3 color = texture2D(texture0, fragTexCoord).rgb;
+ vec3 color = texture(texture0, fragTexCoord).rgb;
vec3 colors[3];
colors[0] = vec3(0.0, 0.0, 1.0);
colors[1] = vec3(1.0, 1.0, 0.0);