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| author | raysan5 <[email protected]> | 2016-01-16 12:53:48 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-01-16 12:53:48 +0100 |
| commit | 03c82605a0b1569f0ea4a5333858002abab1bbe5 (patch) | |
| tree | 7767637e251a50e72e8f391a3f44ce8655da757a /shaders/gl330/predator.fs | |
| parent | 183795b8aa78fdf0b8064d72d77eaea8e7b6397b (diff) | |
| download | raylib-03c82605a0b1569f0ea4a5333858002abab1bbe5.tar.gz raylib-03c82605a0b1569f0ea4a5333858002abab1bbe5.zip | |
Replaced deprecated texture2D() function by texture()
Diffstat (limited to 'shaders/gl330/predator.fs')
| -rw-r--r-- | shaders/gl330/predator.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/gl330/predator.fs b/shaders/gl330/predator.fs index 2295d01b..85c93d0c 100644 --- a/shaders/gl330/predator.fs +++ b/shaders/gl330/predator.fs @@ -11,7 +11,7 @@ uniform vec4 fragTintColor; void main() { - vec3 color = texture2D(texture0, fragTexCoord).rgb; + vec3 color = texture(texture0, fragTexCoord).rgb; vec3 colors[3]; colors[0] = vec3(0.0, 0.0, 1.0); colors[1] = vec3(1.0, 1.0, 0.0); |
