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authorvictorfisac <[email protected]>2016-02-26 14:32:30 +0100
committervictorfisac <[email protected]>2016-02-26 14:32:30 +0100
commitce56fcb1eda06385b88c1a906f0968d742ff8130 (patch)
tree4c82fa8ce61db1ae4af3ab1e174dd8c7d5918919 /shaders/gl330/scanlines.fs
parentf582ab06add085594f2579ee6e7d625212abd204 (diff)
parent75a73d94171051037fcf670852877977d9251520 (diff)
downloadraylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.tar.gz
raylib-ce56fcb1eda06385b88c1a906f0968d742ff8130.zip
Merge remote-tracking branch 'refs/remotes/raysan5/master'
Diffstat (limited to 'shaders/gl330/scanlines.fs')
-rw-r--r--shaders/gl330/scanlines.fs12
1 files changed, 6 insertions, 6 deletions
diff --git a/shaders/gl330/scanlines.fs b/shaders/gl330/scanlines.fs
index 7f33f882..0c89e610 100644
--- a/shaders/gl330/scanlines.fs
+++ b/shaders/gl330/scanlines.fs
@@ -5,12 +5,12 @@ in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
-uniform vec4 tintColor;
+uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
-float offset = 0;
-float frequency = 720/3.0;
+float offset = 0.0;
+float frequency = 720.0/3.0;
uniform float time;
@@ -21,7 +21,7 @@ void main (void)
float tval = 0; //time
vec2 uv = 0.5 + (fragTexCoord - 0.5)*(0.9 + 0.01*sin(0.5*tval));
- vec4 color = texture2D(texture0, fragTexCoord);
+ vec4 color = texture(texture0, fragTexCoord);
color = clamp(color*0.5 + 0.5*color*color*1.2, 0.0, 1.0);
color *= 0.5 + 0.5*16.0*uv.x*uv.y*(1.0 - uv.x)*(1.0 - uv.y);
@@ -35,7 +35,7 @@ void main (void)
float globalPos = (fragTexCoord.y + offset) * frequency;
float wavePos = cos((fract(globalPos) - 0.5)*3.14);
- vec4 color = texture2D(texture0, fragTexCoord);
+ vec4 color = texture(texture0, fragTexCoord);
- fragColor = mix(vec4(0, 0.3, 0, 0), color, wavePos);
+ fragColor = mix(vec4(0.0, 0.3, 0.0, 0.0), color, wavePos);
} \ No newline at end of file