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| author | raysan5 <[email protected]> | 2016-04-07 11:48:09 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-04-07 11:48:09 +0200 |
| commit | 78b502b0bf1ee796d86837c611150ed5f8d58fd2 (patch) | |
| tree | f0efc476e32c3141e7a3395f32ac971caa478649 /shaders/gl330/template.fs | |
| parent | 3b67a4cfba7d3b5dca805b1d1718fd2c9db64e99 (diff) | |
| download | raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.tar.gz raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.zip | |
Folders rename for consistency on shaders version
Diffstat (limited to 'shaders/gl330/template.fs')
| -rw-r--r-- | shaders/gl330/template.fs | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs deleted file mode 100644 index ad7210a4..00000000 --- a/shaders/gl330/template.fs +++ /dev/null @@ -1,19 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 texelColor = texture(texture0, fragTexCoord); - - // NOTE: Implement here your fragment shader code - - fragColor = texelColor*fragTintColor; -} |
