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authorraysan5 <[email protected]>2016-04-07 11:48:09 +0200
committerraysan5 <[email protected]>2016-04-07 11:48:09 +0200
commit78b502b0bf1ee796d86837c611150ed5f8d58fd2 (patch)
treef0efc476e32c3141e7a3395f32ac971caa478649 /shaders/gl330/template.fs
parent3b67a4cfba7d3b5dca805b1d1718fd2c9db64e99 (diff)
downloadraylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.tar.gz
raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.zip
Folders rename for consistency on shaders version
Diffstat (limited to 'shaders/gl330/template.fs')
-rw-r--r--shaders/gl330/template.fs19
1 files changed, 0 insertions, 19 deletions
diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs
deleted file mode 100644
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--- a/shaders/gl330/template.fs
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@@ -1,19 +0,0 @@
-#version 330
-
-in vec2 fragTexCoord;
-
-out vec4 fragColor;
-
-uniform sampler2D texture0;
-uniform vec4 fragTintColor;
-
-// NOTE: Add here your custom variables
-
-void main()
-{
- vec4 texelColor = texture(texture0, fragTexCoord);
-
- // NOTE: Implement here your fragment shader code
-
- fragColor = texelColor*fragTintColor;
-}