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authorRay <[email protected]>2016-02-20 01:09:47 +0100
committerRay <[email protected]>2016-02-20 01:09:47 +0100
commit4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf (patch)
treed9ee679c3b0bc5d4a20b31930994deb0e4c37948 /shaders/gles100/cross_stitching.fs
parentf582ab06add085594f2579ee6e7d625212abd204 (diff)
parent954ced21a42eb489ad382b4c00406a28778fee41 (diff)
downloadraylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.tar.gz
raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.zip
Merge pull request #83 from raysan5/develop
Develop branch integration
Diffstat (limited to 'shaders/gles100/cross_stitching.fs')
-rw-r--r--shaders/gles100/cross_stitching.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/gles100/cross_stitching.fs b/shaders/gles100/cross_stitching.fs
index 09b3ad4a..f1afef04 100644
--- a/shaders/gles100/cross_stitching.fs
+++ b/shaders/gles100/cross_stitching.fs
@@ -5,7 +5,7 @@ precision mediump float;
varying vec2 fragTexCoord;
uniform sampler2D texture0;
-uniform vec4 tintColor;
+uniform vec4 fragTintColor;
// NOTE: Add here your custom variables