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| author | raysan5 <[email protected]> | 2016-04-07 11:48:09 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-04-07 11:48:09 +0200 |
| commit | 78b502b0bf1ee796d86837c611150ed5f8d58fd2 (patch) | |
| tree | f0efc476e32c3141e7a3395f32ac971caa478649 /shaders/gles100/scanlines.fs | |
| parent | 3b67a4cfba7d3b5dca805b1d1718fd2c9db64e99 (diff) | |
| download | raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.tar.gz raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.zip | |
Folders rename for consistency on shaders version
Diffstat (limited to 'shaders/gles100/scanlines.fs')
| -rw-r--r-- | shaders/gles100/scanlines.fs | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/shaders/gles100/scanlines.fs b/shaders/gles100/scanlines.fs deleted file mode 100644 index 85de158d..00000000 --- a/shaders/gles100/scanlines.fs +++ /dev/null @@ -1,41 +0,0 @@ -#version 100 - -precision mediump float; - -varying vec2 fragTexCoord; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -float offset = 0; -float frequency = 720/3.0; - -uniform float time; - -void main (void) -{ -/* - // Scanlines method 1 - float tval = 0; //time - vec2 uv = 0.5 + (fragTexCoord - 0.5)*(0.9 + 0.01*sin(0.5*tval)); - - vec4 color = texture2D(texture0, fragTexCoord); - - color = clamp(color*0.5 + 0.5*color*color*1.2, 0.0, 1.0); - color *= 0.5 + 0.5*16.0*uv.x*uv.y*(1.0 - uv.x)*(1.0 - uv.y); - color *= vec4(0.8, 1.0, 0.7, 1); - color *= 0.9 + 0.1*sin(10.0*tval + uv.y*1000.0); - color *= 0.97 + 0.03*sin(110.0*tval); - - fragColor = color; -*/ - // Scanlines method 2 - float globalPos = (fragTexCoord.y + offset) * frequency; - float wavePos = cos((fract(globalPos) - 0.5)*3.14); - - vec4 color = texture2D(texture0, fragTexCoord); - - gl_FragColor = mix(vec4(0, 0.3, 0, 0), color, wavePos); -}
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