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| author | raysan5 <[email protected]> | 2016-04-07 11:48:09 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-04-07 11:48:09 +0200 |
| commit | 78b502b0bf1ee796d86837c611150ed5f8d58fd2 (patch) | |
| tree | f0efc476e32c3141e7a3395f32ac971caa478649 /shaders/glsl100/grayscale.fs | |
| parent | 3b67a4cfba7d3b5dca805b1d1718fd2c9db64e99 (diff) | |
| download | raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.tar.gz raylib-78b502b0bf1ee796d86837c611150ed5f8d58fd2.zip | |
Folders rename for consistency on shaders version
Diffstat (limited to 'shaders/glsl100/grayscale.fs')
| -rw-r--r-- | shaders/glsl100/grayscale.fs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/glsl100/grayscale.fs b/shaders/glsl100/grayscale.fs new file mode 100644 index 00000000..e55545e2 --- /dev/null +++ b/shaders/glsl100/grayscale.fs @@ -0,0 +1,20 @@ +#version 100 + +precision mediump float; + +varying vec2 fragTexCoord; + +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor; + + // Convert to grayscale using NTSC conversion weights + float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); + + gl_FragColor = vec4(gray, gray, gray, fragTintColor.a); +}
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