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authorJoshua Reisenauer <[email protected]>2016-06-03 14:01:04 -0700
committerJoshua Reisenauer <[email protected]>2016-06-03 14:01:04 -0700
commite3b248545353720090f28a6c4e8a8c8a34bb1269 (patch)
tree59e40c6862a88affa8bcdba4979c6a8956581ac1 /shaders/glsl100/template.fs
parent96fa716525e22f9f75575f2dc1b431c58567d8a1 (diff)
parent60232810d83c7ea3a52491f0b20444003be53358 (diff)
downloadraylib-e3b248545353720090f28a6c4e8a8c8a34bb1269.tar.gz
raylib-e3b248545353720090f28a6c4e8a8c8a34bb1269.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'shaders/glsl100/template.fs')
-rw-r--r--shaders/glsl100/template.fs4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/glsl100/template.fs b/shaders/glsl100/template.fs
index a3942890..c1126423 100644
--- a/shaders/glsl100/template.fs
+++ b/shaders/glsl100/template.fs
@@ -8,7 +8,7 @@ varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
-uniform vec4 fragTintColor;
+uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
@@ -19,5 +19,5 @@ void main()
// NOTE: Implement here your fragment shader code
- gl_FragColor = texelColor*fragTintColor;
+ gl_FragColor = texelColor*colDiffuse;
} \ No newline at end of file