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| author | Joshua Reisenauer <[email protected]> | 2016-05-19 15:31:56 -0700 |
|---|---|---|
| committer | Joshua Reisenauer <[email protected]> | 2016-05-19 15:31:56 -0700 |
| commit | 847944e24047cb3e2a2c6dfd6dfaa3667cf6f830 (patch) | |
| tree | 0538b0b3b4fb1238cd66fd7c81f28a3c2c5bf1bc /shaders/glsl330/base.vs | |
| parent | b10425492ac692d7c53001290e3d0b678df634b0 (diff) | |
| parent | 8bbbe8cd76d93bc85810fd13a6cb6c4df18bd30d (diff) | |
| download | raylib-847944e24047cb3e2a2c6dfd6dfaa3667cf6f830.tar.gz raylib-847944e24047cb3e2a2c6dfd6dfaa3667cf6f830.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
Diffstat (limited to 'shaders/glsl330/base.vs')
| -rw-r--r-- | shaders/glsl330/base.vs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/shaders/glsl330/base.vs b/shaders/glsl330/base.vs index b0f930b7..638cb8ae 100644 --- a/shaders/glsl330/base.vs +++ b/shaders/glsl330/base.vs @@ -1,18 +1,26 @@ #version 330 +// Input vertex attributes in vec3 vertexPosition; in vec2 vertexTexCoord; in vec3 vertexNormal; +in vec4 vertexColor; -out vec2 fragTexCoord; - +// Input uniform values uniform mat4 mvpMatrix; +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; + // NOTE: Add here your custom variables void main() { + // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + // Calculate final vertex position gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); }
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