diff options
| author | Ray <[email protected]> | 2017-05-15 22:48:04 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-15 22:48:04 +0200 |
| commit | aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8 (patch) | |
| tree | 7a280f0f2a422a938aba1e93fcff83340e6504a0 /shaders/glsl330/posterization.fs | |
| parent | 5f09c71f983be066207522818f7be504a1b4592e (diff) | |
| download | raylib-aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8.tar.gz raylib-aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8.zip | |
Move shaders to examples
Diffstat (limited to 'shaders/glsl330/posterization.fs')
| -rw-r--r-- | shaders/glsl330/posterization.fs | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/shaders/glsl330/posterization.fs b/shaders/glsl330/posterization.fs deleted file mode 100644 index be2b5dd6..00000000 --- a/shaders/glsl330/posterization.fs +++ /dev/null @@ -1,31 +0,0 @@ -#version 330 - -// Input vertex attributes (from vertex shader) -in vec2 fragTexCoord; -in vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// Output fragment color -out vec4 finalColor; - -// NOTE: Add here your custom variables - -float gamma = 0.6; -float numColors = 8.0; - -void main() -{ - // Texel color fetching from texture sampler - vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb; - - texelColor = pow(texelColor, vec3(gamma, gamma, gamma)); - texelColor = texelColor*numColors; - texelColor = floor(texelColor); - texelColor = texelColor/numColors; - texelColor = pow(texelColor, vec3(1.0/gamma)); - - finalColor = vec4(texelColor, 1.0); -}
\ No newline at end of file |
