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authorRay <[email protected]>2018-02-04 12:51:24 +0100
committerGitHub <[email protected]>2018-02-04 12:51:24 +0100
commitd50e291e8639de5cfb222bffc431f0f76151d48a (patch)
tree9637c6d00738ecc75195bd754bc9bc6daad642d2 /src/CMakeLists.txt
parent8380c488be90ed0c29a6446b490bfaca6574436e (diff)
parent6dc2f979ccbb4ec6f8166805b5f4f6377efbce70 (diff)
downloadraylib-d50e291e8639de5cfb222bffc431f0f76151d48a.tar.gz
raylib-d50e291e8639de5cfb222bffc431f0f76151d48a.zip
Merge pull request #458 from raysan5/develop
Integrate develop branch into master
Diffstat (limited to 'src/CMakeLists.txt')
-rw-r--r--src/CMakeLists.txt155
1 files changed, 102 insertions, 53 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index a398d665..54d3e59c 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -2,14 +2,21 @@
project(raylib)
include("../utils.cmake")
-set(raylib_VERSION_MAJOR 1)
-set(raylib_VERSION_MINOR 8)
+set(PROJECT_VERSION 1.9.2)
+set(API_VERSION 1)
set(RAYLIB raylib) # Name of the generated library
-
### Config options ###
-# Build a static or shared raylib?
+# Shared library is always PIC. Static library should be PIC too if linked into a shared library
+set(WITH_PIC OFF CACHE BOOL "Compile static library as position-independent code" OFF)
+# Build a static and/or shared raylib?
set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
+set(STATIC_RAYLIB ON CACHE BOOL "Build raylib as a static library")
+set(MACOS_FATLIB ON CACHE BOOL "Build fat library for both i386 and x86_64 on macOS")
+
+if(NOT (STATIC_RAYLIB OR SHARED_RAYLIB))
+ message(FATAL_ERROR "Nothing to do if both -DSHARED_RAYLIB=OFF and -DSTATIC_RAYLIB=OFF...")
+endif()
# Platform
set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
@@ -18,9 +25,20 @@ set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberr
# OpenGL version
set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
-### Config options ###
+# Get the sources together
+file(GLOB raylib_sources *.c)
+if(glfw3_FOUND)
+ list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c)
+else()
+ include_directories(external/glfw/include)
+endif()
+
+file(GLOB stb_vorbis external/stb_vorbis.c)
+file(GLOB mini_al external/mini_al.c ${stb_vorbis})
+set(sources ${raylib_sources} ${mini_al})
+### Config options ###
# Translate the config options to what raylib wants
if(${PLATFORM} MATCHES "Desktop")
set(PLATFORM "PLATFORM_DESKTOP")
@@ -40,7 +58,12 @@ if(${PLATFORM} MATCHES "Desktop")
# See: https://github.com/raysan5/raylib/issues/341
if(APPLE)
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
+ set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c")
+ link_libraries("${LIBS_PRIVATE}")
+ elseif(WIN32)
+ add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
+
elseif(${PLATFORM} MATCHES "Web")
set(PLATFORM "PLATFORM_WEB")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
@@ -60,50 +83,72 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
-# Get the sources together
-file(GLOB raylib_sources *.c)
-file(GLOB stb_vorbis external/stb_vorbis.c)
-set(sources ${raylib_sources} ${stb_vorbis})
+if(MACOS_FATLIB)
+ if (CMAKE_OSX_ARCHITECTURES)
+ message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides BUILD_MACOS_FATLIB=ON")
+ else()
+ SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
+ endif()
+endif()
# Which platform?
if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
- # Build a static or shared raylib?
- # TODO clean this up a bit?
+
if(${SHARED_RAYLIB})
- # Shared library
- add_library(${RAYLIB} SHARED ${sources})
-
- # Will link -framework (if on OS X)
- link_os_x_frameworks(raylib)
- else()
- # Static library
- add_library(${RAYLIB} STATIC ${sources})
-
- if(LINUX)
- # On Linux, need to link a few extra things for static
- target_link_libraries(${RAYLIB} m pthread dl)
- target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
+ add_library(${RAYLIB}_shared SHARED ${sources})
+
+ target_compile_definitions(${RAYLIB}_shared
+ PUBLIC ${PLATFORM}
+ PUBLIC ${GRAPHICS}
+ )
+
+ set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
+ set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
+ set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
+ set(CMAKE_MACOSX_RPATH ON)
+
+ target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
+ set_target_properties(${RAYLIB}_shared PROPERTIES
+ VERSION ${PROJECT_VERSION}
+ SOVERSION ${API_VERSION}
+ PUBLIC_HEADER "raylib.h"
+ )
+ if(WIN32)
+ install(
+ TARGETS ${RAYLIB}_shared
+ RUNTIME DESTINATION lib
+ PUBLIC_HEADER DESTINATION include
+ )
+ else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
+ set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
+ install(
+ TARGETS ${RAYLIB}_shared
+ LIBRARY DESTINATION lib
+ PUBLIC_HEADER DESTINATION include
+ )
endif()
- endif()
-
- # Always need to link OpenAL and OpenGL
- if(LINUX)
- # Elsewhere (such as Linux), need `-lopenal -lGL`
- target_link_libraries(${RAYLIB} openal)
- target_link_libraries(${RAYLIB} GL)
- endif()
-
- # Add in GLFW as a linking target
- target_link_libraries(${RAYLIB} glfw)
-
- # Library file & Header
- set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
- install(
- TARGETS ${RAYLIB}
- ARCHIVE DESTINATION lib
- LIBRARY DESTINATION lib
- PUBLIC_HEADER DESTINATION include
- )
+ endif(${SHARED_RAYLIB})
+
+ if(${STATIC_RAYLIB})
+ add_library(${RAYLIB} STATIC ${sources})
+
+ target_compile_definitions(${RAYLIB}
+ PUBLIC ${PLATFORM}
+ PUBLIC ${GRAPHICS}
+ )
+
+ if (WITH_PIC)
+ set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
+ endif()
+ set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
+ install(TARGETS ${RAYLIB}
+ ARCHIVE DESTINATION lib
+ PUBLIC_HEADER DESTINATION include
+ )
+ endif(${STATIC_RAYLIB})
+
+ configure_file(../raylib.pc.in raylib.pc @ONLY)
+ install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION lib/pkgconfig)
# Copy the header files to the build directory
file(COPY "raylib.h" DESTINATION ".")
@@ -116,17 +161,21 @@ elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
add_executable(${RAYLIB} ${sources})
endif()
-
-# Set the compile flags to raylib
-target_compile_definitions(${RAYLIB}
- PUBLIC ${PLATFORM}
- PUBLIC ${GRAPHICS}
-)
-
-
-
# Print the flags for the user
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})
message(STATUS " GRAPHICS=" ${GRAPHICS})
+# Packaging
+SET(CPACK_PACKAGE_NAME "raylib")
+SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
+SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
+SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
+SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
+SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
+SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
+SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
+SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
+SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
+SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
+include(CPack)