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authorSaggi Mizrahi <[email protected]>2016-12-22 03:19:49 +0200
committerSaggi Mizrahi <[email protected]>2016-12-22 03:25:42 +0200
commitc394708c438440db1b756bfe7e86a15341a43cb7 (patch)
tree970ca345f87d68fe6f284ba8ccbcee5a719aa45d /src/audio.c
parent5df10d824cc302bfdd765e1b28d293caaaeffcce (diff)
downloadraylib-c394708c438440db1b756bfe7e86a15341a43cb7.tar.gz
raylib-c394708c438440db1b756bfe7e86a15341a43cb7.zip
Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]>
Diffstat (limited to 'src/audio.c')
-rw-r--r--src/audio.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio.c b/src/audio.c
index a9c07c39..aa89de02 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -342,7 +342,7 @@ void UnloadSound(Sound sound)
// Update sound buffer with new data
// NOTE: data must match sound.format
-void UpdateSound(Sound sound, void *data, int numSamples)
+void UpdateSound(Sound sound, const void *data, int numSamples)
{
ALint sampleRate, sampleSize, channels;
alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate);