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| author | Joshua Reisenauer <[email protected]> | 2016-05-02 14:37:00 -0700 |
|---|---|---|
| committer | Joshua Reisenauer <[email protected]> | 2016-05-02 14:37:00 -0700 |
| commit | 4636e3367cdf3d2e1adab3a08667c34631f94837 (patch) | |
| tree | add80db5bf4c84b61316916c62eed0185b48f4d0 /src/audio.h | |
| parent | 9ef0240e99e7e6a626fdb8fee4f8a81eea21f3e2 (diff) | |
| download | raylib-4636e3367cdf3d2e1adab3a08667c34631f94837.tar.gz raylib-4636e3367cdf3d2e1adab3a08667c34631f94837.zip | |
number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
Diffstat (limited to 'src/audio.h')
| -rw-r--r-- | src/audio.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio.h b/src/audio.h index d723ef1b..2b36b3f0 100644 --- a/src/audio.h +++ b/src/audio.h @@ -88,7 +88,7 @@ bool IsAudioDeviceReady(void); // True if call // all samples are floating point by default AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels); void CloseAudioContext(AudioContext ctx); // Frees audio context -bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played +unsigned short UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data |
