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| author | raysan5 <[email protected]> | 2016-08-29 11:17:58 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-08-29 11:17:58 +0200 |
| commit | be97583f00997fa918a15d0164190ae6876d0571 (patch) | |
| tree | 66710f4b0574bf65beae0168601c614554ae8348 /src/audio.h | |
| parent | 7dbb17792afa7e91bf56216dff11022d5d147e31 (diff) | |
| download | raylib-be97583f00997fa918a15d0164190ae6876d0571.tar.gz raylib-be97583f00997fa918a15d0164190ae6876d0571.zip | |
Added function: UpdateSound()
Diffstat (limited to 'src/audio.h')
| -rw-r--r-- | src/audio.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/audio.h b/src/audio.h index 4ee9559e..923492ca 100644 --- a/src/audio.h +++ b/src/audio.h @@ -110,6 +110,7 @@ bool IsAudioDeviceReady(void); // Check if audi Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) +void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data void UnloadSound(Sound sound); // Unload sound void PlaySound(Sound sound); // Play a sound void PauseSound(Sound sound); // Pause a sound |
