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| author | Saggi Mizrahi <[email protected]> | 2016-12-22 03:19:49 +0200 |
|---|---|---|
| committer | Saggi Mizrahi <[email protected]> | 2016-12-22 03:25:42 +0200 |
| commit | c394708c438440db1b756bfe7e86a15341a43cb7 (patch) | |
| tree | 970ca345f87d68fe6f284ba8ccbcee5a719aa45d /src/audio.h | |
| parent | 5df10d824cc302bfdd765e1b28d293caaaeffcce (diff) | |
| download | raylib-c394708c438440db1b756bfe7e86a15341a43cb7.tar.gz raylib-c394708c438440db1b756bfe7e86a15341a43cb7.zip | |
Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <[email protected]>
Diffstat (limited to 'src/audio.h')
| -rw-r--r-- | src/audio.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio.h b/src/audio.h index 2b3c5933..db1bb694 100644 --- a/src/audio.h +++ b/src/audio.h @@ -115,7 +115,7 @@ Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, in Sound LoadSound(const char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) -void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data +void UpdateSound(Sound sound, const void *data, int numSamples); // Update sound buffer with new data void UnloadWave(Wave wave); // Unload wave data void UnloadSound(Sound sound); // Unload sound void PlaySound(Sound sound); // Play a sound |
