diff options
| author | raysan5 <[email protected]> | 2016-12-25 01:58:56 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-12-25 01:58:56 +0100 |
| commit | 5de597579feff50ab63ba4285984b64473241c46 (patch) | |
| tree | d32d299bbdf39f3317d59482d3269f0c3988fbc2 /src/audio.h | |
| parent | 4419ee9802d7a45929fb4ecae2163d12fb44f2a7 (diff) | |
| download | raylib-5de597579feff50ab63ba4285984b64473241c46.tar.gz raylib-5de597579feff50ab63ba4285984b64473241c46.zip | |
Complete review of audio module
Diffstat (limited to 'src/audio.h')
| -rw-r--r-- | src/audio.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/audio.h b/src/audio.h index db1bb694..6f0c235a 100644 --- a/src/audio.h +++ b/src/audio.h @@ -110,12 +110,11 @@ void InitAudioDevice(void); // Initialize au void CloseAudioDevice(void); // Close the audio device and context bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully -Wave LoadWave(const char *fileName); // Load wave data from file into RAM -Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit) -Sound LoadSound(const char *fileName); // Load sound to memory -Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data -Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) -void UpdateSound(Sound sound, const void *data, int numSamples); // Update sound buffer with new data +Wave LoadWave(const char *fileName); // Load wave data from file +Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data +Sound LoadSound(const char *fileName); // Load sound from file +Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +void UpdateSound(Sound sound, const void *data, int numSamples);// Update sound buffer with new data void UnloadWave(Wave wave); // Unload wave data void UnloadSound(Sound sound); // Unload sound void PlaySound(Sound sound); // Play a sound |
