summaryrefslogtreecommitdiffhomepage
path: root/src/audio.h
diff options
context:
space:
mode:
authorRay <[email protected]>2017-03-05 15:49:19 +0100
committerGitHub <[email protected]>2017-03-05 15:49:19 +0100
commitbb7b9adb371f89f3c8677bdca5418013fe73d9c1 (patch)
tree99f1dd9b8c42afb190dc30937dfe2ccc3458ff77 /src/audio.h
parentb16f11845259205b484c3633b9b9375a69a917ae (diff)
parent203d1a154eb5b78fc5f56e9dead04c3a89bcd39e (diff)
downloadraylib-bb7b9adb371f89f3c8677bdca5418013fe73d9c1.tar.gz
raylib-bb7b9adb371f89f3c8677bdca5418013fe73d9c1.zip
Merge pull request #236 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'src/audio.h')
-rw-r--r--src/audio.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/audio.h b/src/audio.h
index 05ba1a1d..01ed9f72 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -9,7 +9,7 @@
* Manage mixing channels
* Manage raw audio context
*
-* External libs:
+* DEPENDENCIES:
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
* jar_xm - XM module file loading
@@ -23,6 +23,8 @@
* Raw audio context support
*
*
+* LICENSE: zlib/libpng
+*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
@@ -115,7 +117,7 @@ Wave LoadWave(const char *fileName); // Load wave dat
Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
Sound LoadSound(const char *fileName); // Load sound from file
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
-void UpdateSound(Sound sound, const void *data, int numSamples);// Update sound buffer with new data
+void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data
void UnloadWave(Wave wave); // Unload wave data
void UnloadSound(Sound sound); // Unload sound
void PlaySound(Sound sound); // Play a sound
@@ -146,7 +148,7 @@ float GetMusicTimePlayed(Music music); // Get current m
AudioStream InitAudioStream(unsigned int sampleRate,
unsigned int sampleSize,
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
-void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
+void UpdateAudioStream(AudioStream stream, void *data, int samplesCount); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream