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| author | Ray <[email protected]> | 2020-02-03 19:26:28 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-02-03 19:26:28 +0100 |
| commit | c3f06b7470b2654c4cce20c3e18c46ad81330b3f (patch) | |
| tree | 0497e56ed1915773ce76d318fb3934aa7674124e /src/camera.h | |
| parent | a7afd8de99f74139647845c8a20513a4bc217767 (diff) | |
| download | raylib-c3f06b7470b2654c4cce20c3e18c46ad81330b3f.tar.gz raylib-c3f06b7470b2654c4cce20c3e18c46ad81330b3f.zip | |
Remove all trail spaces
Diffstat (limited to 'src/camera.h')
| -rw-r--r-- | src/camera.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera.h b/src/camera.h index d6c15298..6d24c4b4 100644 --- a/src/camera.h +++ b/src/camera.h @@ -212,7 +212,7 @@ typedef struct { //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static CameraData CAMERA = { +static CameraData CAMERA = { .mode = 0, .targetDistance = 0, .playerEyesPosition = 1.85f, @@ -444,7 +444,7 @@ void UpdateCamera(Camera *camera) Matrix translation = MatrixTranslate(0, 0, (CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER)); Matrix rotation = MatrixRotateXYZ((Vector3){ PI*2 - CAMERA.angle.y, PI*2 - CAMERA.angle.x, 0 }); Matrix transform = MatrixMultiply(translation, rotation); - + camera->target.x = camera->position.x - transform.m12; camera->target.y = camera->position.y - transform.m13; camera->target.z = camera->position.z - transform.m14; |
