diff options
| author | Kim Kulling <[email protected]> | 2018-08-05 00:34:35 +0200 |
|---|---|---|
| committer | Kim Kulling <[email protected]> | 2018-08-05 00:34:35 +0200 |
| commit | b2cac82fa0190952d59227442e56dbadfe789e51 (patch) | |
| tree | 164738422e7607dce0d62e67bd079b470c9e4c5b /src/camera.h | |
| parent | ecf8bff4aa8b13357398e42243d1b00fd114c579 (diff) | |
| download | raylib-b2cac82fa0190952d59227442e56dbadfe789e51.tar.gz raylib-b2cac82fa0190952d59227442e56dbadfe789e51.zip | |
Fix compiler warings in texture.c and more.
Diffstat (limited to 'src/camera.h')
| -rw-r--r-- | src/camera.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera.h b/src/camera.h index 6bada666..57471263 100644 --- a/src/camera.h +++ b/src/camera.h @@ -244,8 +244,8 @@ void SetCameraMode(Camera camera, int mode) distance.y = sqrtf(dx*dx + dy*dy); // Camera angle calculation - cameraAngle.x = asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) - cameraAngle.y = -asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW) + cameraAngle.x = (float)asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) + cameraAngle.y = (float)-asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW) // NOTE: Just testing what cameraAngle means //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW) |
