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authorKim Kulling <[email protected]>2018-08-05 00:34:35 +0200
committerKim Kulling <[email protected]>2018-08-05 00:34:35 +0200
commitb2cac82fa0190952d59227442e56dbadfe789e51 (patch)
tree164738422e7607dce0d62e67bd079b470c9e4c5b /src/camera.h
parentecf8bff4aa8b13357398e42243d1b00fd114c579 (diff)
downloadraylib-b2cac82fa0190952d59227442e56dbadfe789e51.tar.gz
raylib-b2cac82fa0190952d59227442e56dbadfe789e51.zip
Fix compiler warings in texture.c and more.
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera.h b/src/camera.h
index 6bada666..57471263 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -244,8 +244,8 @@ void SetCameraMode(Camera camera, int mode)
distance.y = sqrtf(dx*dx + dy*dy);
// Camera angle calculation
- cameraAngle.x = asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
- cameraAngle.y = -asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
+ cameraAngle.x = (float)asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
+ cameraAngle.y = (float)-asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
// NOTE: Just testing what cameraAngle means
//cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)