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| author | Ray <[email protected]> | 2017-05-08 21:16:46 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-08 21:16:46 +0200 |
| commit | f05d6dfc3c778f55564680405ad8365b87d4eb39 (patch) | |
| tree | 17c4ffb3d21e7ec4a70458b645339c4f7d1789f9 /src/camera.h | |
| parent | 8ccb5589965514bcb6f228422498360f86aa0e6b (diff) | |
| download | raylib-f05d6dfc3c778f55564680405ad8365b87d4eb39.tar.gz raylib-f05d6dfc3c778f55564680405ad8365b87d4eb39.zip | |
Some comment tweaks
Still some work left on camera...
Diffstat (limited to 'src/camera.h')
| -rw-r--r-- | src/camera.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/camera.h b/src/camera.h index e4aa8478..8067e7bf 100644 --- a/src/camera.h +++ b/src/camera.h @@ -181,7 +181,14 @@ void SetCameraMoveControls(int frontKey, int backKey, // Types and Structures Definition //---------------------------------------------------------------------------------- // Camera move modes (first person and third person cameras) -typedef enum { MOVE_FRONT = 0, MOVE_BACK, MOVE_RIGHT, MOVE_LEFT, MOVE_UP, MOVE_DOWN } CameraMove; +typedef enum { + MOVE_FRONT = 0, + MOVE_BACK, + MOVE_RIGHT, + MOVE_LEFT, + MOVE_UP, + MOVE_DOWN +} CameraMove; //---------------------------------------------------------------------------------- // Global Variables Definition @@ -241,7 +248,7 @@ void SetCameraMode(Camera camera, int mode) cameraAngle.y = -asinf(fabsf(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW) // NOTE: Just testing what cameraAngle means - //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW) + //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW) //cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW) playerEyesPosition = camera.position.y; @@ -257,7 +264,7 @@ void SetCameraMode(Camera camera, int mode) // Update camera depending on selected mode // NOTE: Camera controls depend on some raylib functions: // System: EnableCursor(), DisableCursor() -// Mouse: GetMousePosition(), SetMousePosition(), IsMouseButtonDown(), GetMouseWheelMove() +// Mouse: IsMouseButtonDown(), GetMousePosition(), GetMouseWheelMove() // Keys: IsKeyDown() // TODO: Port to quaternion-based camera void UpdateCamera(Camera *camera) |
