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| author | raysan5 <[email protected]> | 2015-04-22 18:36:52 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2015-04-22 18:36:52 +0200 |
| commit | 7db895ab5d415d931e0319061d437c952a6155b2 (patch) | |
| tree | 2a869121e96cc4059fe979c5421893330003a026 /src/core.c | |
| parent | ceb73257272e34a739b6225e1f30e4e377fdab77 (diff) | |
| download | raylib-7db895ab5d415d931e0319061d437c952a6155b2.tar.gz raylib-7db895ab5d415d931e0319061d437c952a6155b2.zip | |
Corrected some bugs and warnings
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -718,7 +718,7 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) float realy = (float)GetScreenHeight() - mousePosition.y; - float z; + //float z; // glReadPixels(mousePosition.x, mousePosition.y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &z); //http://www.bfilipek.com/2012/06/select-mouse-opengl.html @@ -955,7 +955,7 @@ bool IsCursorHidden() // TODO: Enable gamepad usage on Rapsberry Pi // NOTE: emscripten not implemented -#if defined(PLATFORM_DESKTOP) +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) // Detect if a gamepad is available bool IsGamepadAvailable(int gamepad) { |
