summaryrefslogtreecommitdiffhomepage
path: root/src/core.c
diff options
context:
space:
mode:
authorRay <[email protected]>2017-02-16 00:50:02 +0100
committerRay <[email protected]>2017-02-16 00:50:02 +0100
commit05cff44d0a9af5bcb41ddd0baa6b7693f6ac116b (patch)
treedf03c0caa9179c4026dd0b8e66d718f8ca9b4d61 /src/core.c
parent1c364cc5074fe8abb482ed9985705eeb249b93ae (diff)
downloadraylib-05cff44d0a9af5bcb41ddd0baa6b7693f6ac116b.tar.gz
raylib-05cff44d0a9af5bcb41ddd0baa6b7693f6ac116b.zip
Improved modules description -IN PROGRESS-
Working in modules configuration flags...
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c55
1 files changed, 37 insertions, 18 deletions
diff --git a/src/core.c b/src/core.c
index 28f73345..9d40edcc 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1,27 +1,46 @@
/**********************************************************************************************
*
-* raylib.core
-*
-* Basic functions to manage windows, OpenGL context and input on multiple platforms
+* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
*
* The following platforms are supported: Windows, Linux, Mac (OSX), Android, Raspberry Pi, HTML5, Oculus Rift CV1
*
-* External libs:
+* CONFIGURATION:
+*
+* #define PLATFORM_DESKTOP
+* Windowing and input system configured for desktop platforms: Windows, Linux, OSX (managed by GLFW3 library)
+* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
+*
+* #define PLATFORM_ANDROID
+* Windowing and input system configured for Android device, app activity managed internally in this module.
+* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL
+*
+* #define PLATFORM_RPI
+* Windowing and input system configured for Raspberry Pi (tested on Raspbian), graphic device is managed by EGL
+* and inputs are processed is raw mode, reading from /dev/input/
+*
+* #define PLATFORM_WEB
+* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
+* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
+*
+* #define LOAD_DEFAULT_FONT (defined by default)
+* Default font is loaded on window initialization to be available for the user to render simple text.
+* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
+*
+* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM
+*
+* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM
+*
+* #define SUPPORT_MOUSE_GESTURES
+* Mouse gestures are directly mapped like touches and processed by gestures system.
+*
+* DEPENDENCIES:
* GLFW3 - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX)
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person)
* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs)
*
-* Module Configuration Flags:
-* PLATFORM_DESKTOP - Windows, Linux, Mac (OSX)
-* PLATFORM_ANDROID - Android (only OpenGL ES 2.0 devices), graphic device is managed by EGL and input system by Android activity.
-* PLATFORM_RPI - Rapsberry Pi (tested on Raspbian), graphic device is managed by EGL and input system is coded in raw mode.
-* PLATFORM_WEB - HTML5 (using emscripten compiler)
-*
-* RL_LOAD_DEFAULT_FONT - Use external module functions to load default raylib font (module: text)
-*
-* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for render mirror - View [rlgl] module to enable it
*
+* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
@@ -140,7 +159,7 @@
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
-#define RL_LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
+#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -256,7 +275,7 @@ static bool showLogo = false; // Track if showing logo at init is
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
-#if defined(RL_LOAD_DEFAULT_FONT)
+#if defined(LOAD_DEFAULT_FONT)
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
#endif
@@ -338,7 +357,7 @@ void InitWindow(int width, int height, const char *title)
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height);
-#if defined(RL_LOAD_DEFAULT_FONT)
+#if defined(LOAD_DEFAULT_FONT)
// Load default font
// NOTE: External function (defined in module: text)
LoadDefaultFont();
@@ -450,7 +469,7 @@ void InitWindow(int width, int height, void *state)
// Close Window and Terminate Context
void CloseWindow(void)
{
-#if defined(RL_LOAD_DEFAULT_FONT)
+#if defined(LOAD_DEFAULT_FONT)
UnloadDefaultFont();
#endif
@@ -2410,7 +2429,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(screenWidth, screenHeight);
- #if defined(RL_LOAD_DEFAULT_FONT)
+ #if defined(LOAD_DEFAULT_FONT)
// Load default font
// NOTE: External function (defined in module: text)
LoadDefaultFont();