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| author | Ray <[email protected]> | 2017-07-17 00:33:40 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-07-17 00:33:40 +0200 |
| commit | 6546474fa45234ed0a84f62be705d9a9aee43079 (patch) | |
| tree | 7373f17e2a875a95e1844bca20b28d1a7a052fb9 /src/core.c | |
| parent | 025dab990770a0adc65f07399c6a106d59d24e46 (diff) | |
| download | raylib-6546474fa45234ed0a84f62be705d9a9aee43079.tar.gz raylib-6546474fa45234ed0a84f62be705d9a9aee43079.zip | |
Manual integration of material-pbr into develop
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -809,7 +809,7 @@ void EndDrawing(void) { // Get image data for the current frame (from backbuffer) // NOTE: This process is very slow... :( - unsigned char *screenData = rlglReadScreenPixels(screenWidth, screenHeight); + unsigned char *screenData = rlReadScreenPixels(screenWidth, screenHeight); GifWriteFrame(screenData, screenWidth, screenHeight, 10, 8, false); free(screenData); // Free image data @@ -994,10 +994,10 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) MatrixTranspose(&matView); //#define USE_RLGL_UNPROJECT -#if defined(USE_RLGL_UNPROJECT) // OPTION 1: Use rlglUnproject() +#if defined(USE_RLGL_UNPROJECT) // OPTION 1: Use rlUnproject() - Vector3 nearPoint = rlglUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); - Vector3 farPoint = rlglUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); + Vector3 nearPoint = rlUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); + Vector3 farPoint = rlUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); #else // OPTION 2: Compute unprojection directly here @@ -1201,7 +1201,7 @@ void SetConfigFlags(char flags) void TakeScreenshot(const char *fileName) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) - unsigned char *imgData = rlglReadScreenPixels(renderWidth, renderHeight); + unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight); SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG free(imgData); |
