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| author | Ray <[email protected]> | 2017-10-30 00:14:13 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-10-30 00:14:13 +0100 |
| commit | 743cc6add68111cde0366476823537210c38cab4 (patch) | |
| tree | 11276790eed3687edf44fdc7bf0d0ea31ae8e0f1 /src/core.c | |
| parent | ecf797cc7da985a6a4ebbd00b14b7056e582d714 (diff) | |
| download | raylib-743cc6add68111cde0366476823537210c38cab4.tar.gz raylib-743cc6add68111cde0366476823537210c38cab4.zip | |
Review new build platform: FreeBSD
Corrected issue with RPI_CROSS_COMPILE
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -3,17 +3,18 @@ * raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms * * PLATFORMS SUPPORTED: -* - Windows (win32/Win64) +* - Windows (Win32, Win64) * - Linux (tested on Ubuntu) -* - OSX (Mac) -* - Android (ARM or ARM64) +* - FreeBSD +* - OSX/macOS +* - Android (ARM, ARM64) * - Raspberry Pi (Raspbian) * - HTML5 (Chrome, Firefox) * * CONFIGURATION: * * #define PLATFORM_DESKTOP -* Windowing and input system configured for desktop platforms: Windows, Linux, OSX (managed by GLFW3 library) +* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD (managed by GLFW3 library) * NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it * * #define PLATFORM_ANDROID |
