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| author | Ray <[email protected]> | 2018-05-04 23:03:56 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-05-04 23:03:56 +0200 |
| commit | f14492432d590cef90cb747a2063f6998a61f108 (patch) | |
| tree | e555b22a2ee35af2ba41d9d14814fe85bbaefdf0 /src/core.c | |
| parent | ec33e7d705e301eb2b74a841e823907295caa37a (diff) | |
| download | raylib-f14492432d590cef90cb747a2063f6998a61f108.tar.gz raylib-f14492432d590cef90cb747a2063f6998a61f108.zip | |
Avoid exposing native GLFW3 functionality
Try to avoid types conflict with Font
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 8 |
1 files changed, 1 insertions, 7 deletions
@@ -141,13 +141,7 @@ #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) //#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management - - #if defined(__linux__) - #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting - #define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window - #include <GLFW/glfw3native.h> // which are required for hiding mouse - #endif - //#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h) + // NOTE: GLFW3 already includes gl.h (OpenGL) headers #if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) // NOTE: Those functions require linking with winmm library |
