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authorReece Mackie <[email protected]>2019-04-27 21:36:57 +0100
committerReece Mackie <[email protected]>2019-04-27 21:36:57 +0100
commit56ded3259ded9c5fc8d5c7dff1a50044326f5ab5 (patch)
tree96c419a91d9cd91d84075b758edd15624034b51c /src/core.c
parent9434dc588ab295ee909b119a86adbbdae889d6b2 (diff)
downloadraylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.tar.gz
raylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.zip
More work, UWP now supports it and deleted old gamepads
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/core.c b/src/core.c
index 7977d0ad..2aa22fa6 100644
--- a/src/core.c
+++ b/src/core.c
@@ -3095,20 +3095,50 @@ static GamepadButton GetGamepadButton(int button)
case GLFW_GAMEPAD_BUTTON_B: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
case GLFW_GAMEPAD_BUTTON_A: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
case GLFW_GAMEPAD_BUTTON_X: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
+
case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
+
case GLFW_GAMEPAD_BUTTON_BACK: b = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
case GLFW_GAMEPAD_BUTTON_GUIDE: b = GAMEPAD_BUTTON_MIDDLE; break;
case GLFW_GAMEPAD_BUTTON_START: b = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
+
case GLFW_GAMEPAD_BUTTON_DPAD_UP: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
+
case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
}
#endif
+#if defined(PLATFORM_UWP)
+ /*switch(button)
+ {
+ case 4: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
+ case 8: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
+ case 16: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
+ case 32: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
+
+ case 128: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
+ case 256: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
+ case 512: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
+ case 64: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
+
+ case 1024: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
+ case 2048: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
+
+ case 4096: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
+ case 8192: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
+
+ case 2: b = GAMEPAD_BUTTON_MIDDLE_LEFT;
+ case 1: b = GAMEPAD_BUTTON_MIDDLE_RIGHT;
+ }*/
+ //Above might not be most efficient, so not doing it for now
+ b = button;
+#endif
+
#if defined(PLATFORM_WEB)
//TODO: TEST
//https://www.w3.org/TR/gamepad/#gamepad-interface
@@ -3151,6 +3181,10 @@ static GamepadAxis GetGamepadAxis(int axis)
}
#endif
+#if defined(PLATFORM_UWP)
+ a = axis; //UWP will provide the correct axis
+#endif
+
#if defined(PLATFORM_WEB)
//TODO: TEST
switch(axis)
@@ -3347,6 +3381,10 @@ static void PollInputEvents(void)
{
if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
+
+ //Register buttons for 2nd triggers
+ currentGamepadState[msg->Int0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
+ currentGamepadState[msg->Int0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
break;
}