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| author | Ray <[email protected]> | 2019-04-12 13:31:05 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-12 13:31:05 +0200 |
| commit | df90ba6e463e5689039821fe93ea93d0a996b035 (patch) | |
| tree | 5bebcd86c6ad35eafacd90ccdd244b7fd58ea6f0 /src/core.c | |
| parent | 99537efccf077c0425c1de1188df632bfe96d125 (diff) | |
| download | raylib-df90ba6e463e5689039821fe93ea93d0a996b035.tar.gz raylib-df90ba6e463e5689039821fe93ea93d0a996b035.zip | |
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -2347,7 +2347,7 @@ static bool InitGraphicsDevice(int width, int height) displayHeight = screenHeight; #endif // defined(PLATFORM_WEB) - glfwDefaultWindowHints(); // Set default windows hints: + glfwDefaultWindowHints(); // Set default windows hints: //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits //glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits @@ -2356,6 +2356,7 @@ static bool InitGraphicsDevice(int width, int height) //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on // Check some Window creation flags if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window |
