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| author | Ray <[email protected]> | 2019-05-03 15:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-03 15:55:24 +0200 |
| commit | c6b7f9c5b0ca62c7579da7c3da6614db2720264c (patch) | |
| tree | 0bcd0bace6bb46c349defd1cca53d38804a9645e /src/core.c | |
| parent | f44888e466ad63eccec229bdcc091f8f7e2f629e (diff) | |
| download | raylib-c6b7f9c5b0ca62c7579da7c3da6614db2720264c.tar.gz raylib-c6b7f9c5b0ca62c7579da7c3da6614db2720264c.zip | |
Some minor comments
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -64,6 +64,7 @@ * * #define SUPPORT_HIGH_DPI * Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP) +* NOTE: This flag is forced on macOS, since most displays are high-DPI * * DEPENDENCIES: * rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly) @@ -3046,6 +3047,7 @@ static void InitTimer(void) // NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could // take longer than expected... for that reason we use the busy wait loop // http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected +// http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32! static void Wait(float ms) { #if defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_UWP) |
