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authorRay <[email protected]>2020-02-03 19:26:28 +0100
committerRay <[email protected]>2020-02-03 19:26:28 +0100
commitc3f06b7470b2654c4cce20c3e18c46ad81330b3f (patch)
tree0497e56ed1915773ce76d318fb3934aa7674124e /src/core.c
parenta7afd8de99f74139647845c8a20513a4bc217767 (diff)
downloadraylib-c3f06b7470b2654c4cce20c3e18c46ad81330b3f.tar.gz
raylib-c3f06b7470b2654c4cce20c3e18c46ad81330b3f.zip
Remove all trail spaces
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/core.c b/src/core.c
index 8a920cdf..252b7e0e 100644
--- a/src/core.c
+++ b/src/core.c
@@ -356,7 +356,7 @@ typedef struct CoreData {
Size render; // Framebuffer width and height (render area, including black bars if required)
Point renderOffset; // Offset from render area (must be divided by 2)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
-
+
char **dropFilesPath; // Store dropped files paths as strings
int dropFilesCount; // Count dropped files strings
@@ -608,12 +608,12 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
CORE.Window.title = title;
-
+
// Initialize required global values different than 0
CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Gamepad.lastButtonPressed = -1;
-
+
#if defined(PLATFORM_ANDROID)
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
@@ -824,7 +824,7 @@ bool WindowShouldClose(void)
while (!CORE.Window.alwaysRun && CORE.Window.minimized) glfwWaitEvents();
CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle);
-
+
return CORE.Window.shouldClose;
}
else return true;
@@ -872,7 +872,7 @@ void ToggleFullscreen(void)
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
- if (CORE.Window.fullscreen)
+ if (CORE.Window.fullscreen)
{
// Store previous window position (in case we exit fullscreen)
glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y);
@@ -887,7 +887,7 @@ void ToggleFullscreen(void)
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate);
-
+
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration
if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
@@ -1281,14 +1281,14 @@ void EndDrawing(void)
SwapBuffers(); // Copy back buffer to front buffer
PollInputEvents(); // Poll user events
-
+
// Frame time control system
CORE.Time.current = GetTime();
CORE.Time.draw = CORE.Time.current - CORE.Time.previous;
CORE.Time.previous = CORE.Time.current;
CORE.Time.frame = CORE.Time.update + CORE.Time.draw;
-
+
// Wait for some milliseconds...
if (CORE.Time.frame < CORE.Time.target)
{
@@ -1299,9 +1299,9 @@ void EndDrawing(void)
CORE.Time.previous = CORE.Time.current;
CORE.Time.frame += waitTime; // Total frame time: update + draw + wait
-
- //SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n",
- // (float)CORE.Time.update, (float)CORE.Time.draw, (float)(CORE.Time.target - (CORE.Time.update + CORE.Time.draw)),
+
+ //SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n",
+ // (float)CORE.Time.update, (float)CORE.Time.draw, (float)(CORE.Time.target - (CORE.Time.update + CORE.Time.draw)),
// (float)waitTime, (float)CORE.Time.frame, (float)CORE.Time.target));
}
}
@@ -1315,7 +1315,7 @@ void BeginMode2D(Camera2D camera)
// Apply 2d camera transformation to modelview
rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
-
+
// Apply screen scaling if required
rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale));
}
@@ -1551,7 +1551,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
if (camera.type == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
- matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
+ matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
}
else if (camera.type == CAMERA_ORTHOGRAPHIC)
{
@@ -1560,7 +1560,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
double right = top*aspect;
// Calculate projection matrix from orthographic
- matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
+ matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
}
// Calculate view matrix from camera look at (and transpose it)
@@ -1579,7 +1579,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w };
// Calculate 2d screen position vector
- Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
+ Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
return screenPosition;
}
@@ -1865,7 +1865,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
{
int extCount = 0;
const char **checkExts = TextSplit(ext, ';', &extCount);
-
+
char fileExtLower[16] = { 0 };
strcpy(fileExtLower, TextToLower(fileExt));
@@ -1966,8 +1966,8 @@ const char *GetDirectoryPath(const char *filePath)
const char *lastSlash = NULL;
static char dirPath[MAX_FILEPATH_LENGTH];
memset(dirPath, 0, MAX_FILEPATH_LENGTH);
-
- // For security, we set starting path to current directory,
+
+ // For security, we set starting path to current directory,
// obtained path will be concated to this
//dirPath[0] = '.';
//dirPath[1] = '/';
@@ -2063,7 +2063,7 @@ void ClearDirectoryFiles(void)
RL_FREE(dirFilesPath);
}
-
+
dirFilesCount = 0;
}
@@ -2454,8 +2454,8 @@ bool IsMouseButtonPressed(int button)
if (IsGestureDetected(GESTURE_TAP)) pressed = true;
#else
// NOTE: On PLATFORM_DESKTOP and PLATFORM_WEB IsMouseButtonPressed() is equivalent to GESTURE_TAP
- if (((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
- (CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
+ if (((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
+ (CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
#endif
return pressed;
@@ -2482,7 +2482,7 @@ bool IsMouseButtonReleased(int button)
bool released = false;
#if !defined(PLATFORM_ANDROID)
- if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
+ if ((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
(CORE.Input.Mouse.currentButtonState[button] == 0)) released = true;
#endif
@@ -2701,7 +2701,7 @@ static bool InitGraphicsDevice(int width, int height)
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
// Resize window content area based on the monitor content scale.
- // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
+ // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
#endif
@@ -3224,7 +3224,7 @@ static bool InitGraphicsDevice(int width, int height)
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
#if !defined(__APPLE__)
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
-#endif
+#endif
#endif // PLATFORM_DESKTOP && SUPPORT_HIGH_DPI
// Setup default viewport
@@ -3391,7 +3391,7 @@ static void Wait(float ms)
#elif defined(__APPLE__)
usleep(ms*1000.0f);
#endif
-
+
#if defined(SUPPORT_HALFBUSY_WAIT_LOOP)
while (GetTime() < destTime) { }
#endif
@@ -3548,7 +3548,7 @@ static void PollInputEvents(void)
{
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = CORE.Input.Keyboard.lastKeyPressed.Contents[CORE.Input.Keyboard.lastKeyPressed.Tail]; // Read the key from the buffer
CORE.Input.Keyboard.keyPressedQueueCount++;
-
+
CORE.Input.Keyboard.lastKeyPressed.Tail = (CORE.Input.Keyboard.lastKeyPressed.Tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
}
@@ -3852,7 +3852,7 @@ static void PollInputEvents(void)
// Android ALooper_pollAll() variables
int pollResult = 0;
int pollEvents = 0;
-
+
// Poll Events (registered events)
// NOTE: Activity is paused if not enabled (CORE.Android.appEnabled)
while ((pollResult = ALooper_pollAll(CORE.Android.appEnabled? 0 : -1, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0)
@@ -4223,7 +4223,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
{
CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down
-
+
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
CORE.Input.Keyboard.keyPressedQueueCount++;
}
@@ -4240,7 +4240,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
{
CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down
-
+
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
CORE.Input.Keyboard.keyPressedQueueCount++;
}
@@ -4589,15 +4589,15 @@ static void ProcessKeyboard(void)
}
else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with <linux/input.h> KEY_*)
{
- CORE.Input.Keyboard.currentKeyState[257] = 1;
-
+ CORE.Input.Keyboard.currentKeyState[257] = 1;
+
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
CORE.Input.Keyboard.keyPressedQueueCount++;
}
else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE
- {
- CORE.Input.Keyboard.currentKeyState[259] = 1;
-
+ {
+ CORE.Input.Keyboard.currentKeyState[259] = 1;
+
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
CORE.Input.Keyboard.keyPressedQueueCount++;
}
@@ -5026,7 +5026,7 @@ static void *EventThread(void *arg)
*/
CORE.Input.Keyboard.currentKeyState[keycode] = event.value;
- if (event.value == 1)
+ if (event.value == 1)
{
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed
CORE.Input.Keyboard.keyPressedQueueCount++;