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| author | Ray <[email protected]> | 2021-05-14 14:01:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-05-14 14:01:42 +0200 |
| commit | 3baba7ffe84b184aa0dd555628a8a4eef92a9526 (patch) | |
| tree | 2c8f8a99efcfd52a1266a537e5a744bf17dc43dc /src/core.c | |
| parent | fff06d24da52c82f0f792088d97e7b0589eaeba2 (diff) | |
| download | raylib-3baba7ffe84b184aa0dd555628a8a4eef92a9526.tar.gz raylib-3baba7ffe84b184aa0dd555628a8a4eef92a9526.zip | |
Review some VS warnings and messages
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -2318,7 +2318,7 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) // Returns a ray trace from mouse position Ray GetMouseRay(Vector2 mouse, Camera camera) { - Ray ray; + Ray ray = { 0 }; // Calculate normalized device coordinates // NOTE: y value is negative @@ -4551,14 +4551,14 @@ static void Wait(float ms) while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime(); #else #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) - #define DEFAULT_PARTIALBUSY_WAIT_TIME 4 - #define PARTIALBUSY_WAIT_FACTOR 0.95f - float halfWait = DEFAULT_PARTIALBUSY_WAIT_TIME; - if (CORE.Time.target > 0) - halfWait = CORE.Time.target * PARTIALBUSY_WAIT_FACTOR; + #define DEFAULT_PARTIALBUSY_WAIT_TIME 4 + #define PARTIALBUSY_WAIT_FACTOR 0.95 + + double halfWait = DEFAULT_PARTIALBUSY_WAIT_TIME; + if (CORE.Time.target > 0) halfWait = CORE.Time.target*PARTIALBUSY_WAIT_FACTOR; double destTime = GetTime() + ms/1000; - if (ms > halfWait) ms -= halfWait; + if (ms > halfWait) ms -= (float)halfWait; #endif #if defined(_WIN32) |
